]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/thread.cpp
fix for using wxDataObjectComposite with the clipboard
[wxWidgets.git] / src / msw / thread.cpp
index ba50980e8ed07e3eac3042a1e3c89e333e765d68..ab8030e5840c1c0e0ed557f4ebf8783b3b465e90 100644 (file)
 #endif
 
 #ifndef WX_PRECOMP
-    #include "wx/wx.h"
+#    include "wx/wx.h"
 #endif
 
 #if wxUSE_THREADS
 
-#include <stdio.h>
-
-#include <windows.h>
+#include "wx/msw/private.h"
 
 #include "wx/module.h"
 #include "wx/thread.h"
 
+#ifdef Yield
+#    undef Yield
+#endif
+
+// must have this symbol defined to get _beginthread/_endthread declarations
+#ifndef _MT
+    #define _MT
+#endif
+
+#if defined(__BORLANDC__)
+    #if !defined(__MT__)
+        // I can't set -tWM in the IDE (anyone?) so have to do this
+        #define __MT__
+    #endif
+
+    #if !defined(__MFC_COMPAT__)
+        // Needed to know about _beginthreadex etc..
+        #define __MFC_COMPAT__
+    #endif
+#endif // BC++
+
+// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
+// which should be used instead of Win32 ::CreateThread() if possible
+#if defined(__VISUALC__) || \
+    (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
+    (defined(__GNUG__) && defined(__MSVCRT__)) || \
+    defined(__WATCOMC__)
+
+    #undef wxUSE_BEGIN_THREAD
+    #define wxUSE_BEGIN_THREAD
+#endif
+
+#ifdef wxUSE_BEGIN_THREAD
+    // this is where _beginthreadex() is declared
+    #include <process.h>
+
+    // the return type of the thread function entry point
+    typedef unsigned THREAD_RETVAL;
+
+    // the calling convention of the thread function entry point
+    #define THREAD_CALLCONV __stdcall
+#else
+    // the settings for CreateThread()
+    typedef DWORD THREAD_RETVAL;
+    #define THREAD_CALLCONV WINAPI
+#endif
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
 // the possible states of the thread ("=>" shows all possible transitions from
 // this state)
 enum wxThreadState
@@ -50,32 +99,32 @@ enum wxThreadState
 };
 
 // ----------------------------------------------------------------------------
-// static variables
+// this module globals
 // ----------------------------------------------------------------------------
 
 // TLS index of the slot where we store the pointer to the current thread
-static DWORD s_tlsThisThread = 0xFFFFFFFF;
+static DWORD gs_tlsThisThread = 0xFFFFFFFF;
 
 // id of the main thread - the one which can call GUI functions without first
 // calling wxMutexGuiEnter()
-static DWORD s_idMainThread = 0;
+static DWORD gs_idMainThread = 0;
 
 // if it's FALSE, some secondary thread is holding the GUI lock
-static bool s_bGuiOwnedByMainThread = TRUE;
+static bool gs_bGuiOwnedByMainThread = TRUE;
 
 // critical section which controls access to all GUI functions: any secondary
 // thread (i.e. except the main one) must enter this crit section before doing
 // any GUI calls
-static wxCriticalSection *s_critsectGui = NULL;
+static wxCriticalSection *gs_critsectGui = NULL;
 
-// critical section which protects s_nWaitingForGui variable
-static wxCriticalSection *s_critsectWaitingForGui = NULL;
+// critical section which protects gs_nWaitingForGui variable
+static wxCriticalSection *gs_critsectWaitingForGui = NULL;
 
 // number of threads waiting for GUI in wxMutexGuiEnter()
-static size_t s_nWaitingForGui = 0;
+static size_t gs_nWaitingForGui = 0;
 
 // are we waiting for a thread termination?
-static bool s_waitingForThread = FALSE;
+static bool gs_waitingForThread = FALSE;
 
 // ============================================================================
 // Windows implementation of thread classes
@@ -84,36 +133,47 @@ static bool s_waitingForThread = FALSE;
 // ----------------------------------------------------------------------------
 // wxMutex implementation
 // ----------------------------------------------------------------------------
+
 class wxMutexInternal
 {
 public:
-    HANDLE p_mutex;
+    wxMutexInternal()
+    {
+        m_mutex = ::CreateMutex(NULL, FALSE, NULL);
+        if ( !m_mutex )
+        {
+            wxLogSysError(_("Can not create mutex"));
+        }
+    }
+
+    ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
+
+public:
+    HANDLE m_mutex;
 };
 
 wxMutex::wxMutex()
 {
-    p_internal = new wxMutexInternal;
-    p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
-    if ( !p_internal->p_mutex )
-    {
-        wxLogSysError(_("Can not create mutex."));
-    }
+    m_internal = new wxMutexInternal;
 
     m_locked = 0;
 }
 
 wxMutex::~wxMutex()
 {
-    if (m_locked > 0)
+    if ( m_locked > 0 )
+    {
         wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
-    CloseHandle(p_internal->p_mutex);
+    }
+
+    delete m_internal;
 }
 
 wxMutexError wxMutex::Lock()
 {
     DWORD ret;
 
-    ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
+    ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
     switch ( ret )
     {
         case WAIT_ABANDONED:
@@ -129,7 +189,7 @@ wxMutexError wxMutex::Lock()
 
         case WAIT_TIMEOUT:
         default:
-            wxFAIL_MSG(_T("impossible return value in wxMutex::Lock"));
+            wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
     }
 
     m_locked++;
@@ -140,7 +200,7 @@ wxMutexError wxMutex::TryLock()
 {
     DWORD ret;
 
-    ret = WaitForSingleObject(p_internal->p_mutex, 0);
+    ret = WaitForSingleObject(m_internal->m_mutex, 0);
     if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
         return wxMUTEX_BUSY;
 
@@ -153,7 +213,7 @@ wxMutexError wxMutex::Unlock()
     if (m_locked > 0)
         m_locked--;
 
-    BOOL ret = ReleaseMutex(p_internal->p_mutex);
+    BOOL ret = ReleaseMutex(m_internal->m_mutex);
     if ( ret == 0 )
     {
         wxLogSysError(_("Couldn't release a mutex"));
@@ -170,109 +230,149 @@ wxMutexError wxMutex::Unlock()
 class wxConditionInternal
 {
 public:
-    HANDLE event;
-    int waiters;
-};
+    wxConditionInternal()
+    {
+        m_hEvent = ::CreateEvent(
+                                 NULL,   // default secutiry
+                                 FALSE,  // not manual reset
+                                 FALSE,  // nonsignaled initially
+                                 NULL    // nameless event
+                                );
+        if ( !m_hEvent )
+        {
+            wxLogSysError(_("Can not create event object."));
+        }
 
-wxCondition::wxCondition()
-{
-    p_internal = new wxConditionInternal;
-    p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
-    if ( !p_internal->event )
+        // nobody waits for us yet
+        m_nWaiters = 0;
+    }
+
+    bool Wait(DWORD timeout)
+    {
+        // as m_nWaiters variable is accessed from multiple waiting threads
+        // (and possibly from the broadcasting thread), we need to change its
+        // value atomically
+        ::InterlockedIncrement(&m_nWaiters);
+
+        // FIXME this should be MsgWaitForMultipleObjects() as we want to keep
+        //       processing Windows messages while waiting (or don't we?)
+        DWORD rc = ::WaitForSingleObject(m_hEvent, timeout);
+
+        ::InterlockedDecrement(&m_nWaiters);
+
+        return rc != WAIT_TIMEOUT;
+    }
+
+    void Signal()
+    {
+        // set the event to signaled: if a thread is already waiting on it, it
+        // will be woken up, otherwise the event will remain in the signaled
+        // state until someone waits on it. In any case, the system will return
+        // it to a non signalled state afterwards. If multiple threads are
+        // waiting, only one will be woken up.
+        if ( !::SetEvent(m_hEvent) )
+        {
+            wxLogLastError(wxT("SetEvent"));
+        }
+    }
+
+    void Broadcast()
+    {
+        // we need to save the original value as m_nWaiters is goign to be
+        // decreased by the signalled thread resulting in the loop being
+        // executed less times than needed
+        LONG nWaiters = m_nWaiters;
+
+        // this works because all these threads are already waiting and so each
+        // SetEvent() inside Signal() is really a PulseEvent() because the
+        // event state is immediately returned to non-signaled
+        for ( LONG n = 0; n < nWaiters; n++ )
+        {
+            Signal();
+        }
+    }
+
+    ~wxConditionInternal()
     {
-        wxLogSysError(_("Can not create event object."));
+        if ( m_hEvent )
+        {
+            if ( !::CloseHandle(m_hEvent) )
+            {
+                wxLogLastError(wxT("CloseHandle(event)"));
+            }
+        }
     }
 
-    p_internal->waiters = 0;
+private:
+    // the Win32 synchronization object corresponding to this event
+    HANDLE m_hEvent;
+
+    // number of threads waiting for this condition
+    LONG m_nWaiters;
+};
+
+wxCondition::wxCondition()
+{
+    m_internal = new wxConditionInternal;
 }
 
 wxCondition::~wxCondition()
 {
-    CloseHandle(p_internal->event);
+    delete m_internal;
 }
 
-void wxCondition::Wait(wxMutex& mutex)
+void wxCondition::Wait()
 {
-    mutex.Unlock();
-    p_internal->waiters++;
-    WaitForSingleObject(p_internal->event, INFINITE);
-    p_internal->waiters--;
-    mutex.Lock();
+    (void)m_internal->Wait(INFINITE);
 }
 
-bool wxCondition::Wait(wxMutex& mutex,
-                       unsigned long sec,
+bool wxCondition::Wait(unsigned long sec,
                        unsigned long nsec)
 {
-    DWORD ret;
-
-    mutex.Unlock();
-    p_internal->waiters++;
-    ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
-    p_internal->waiters--;
-    mutex.Lock();
-
-    return (ret != WAIT_TIMEOUT);
+    return m_internal->Wait(sec*1000 + nsec/1000000);
 }
 
 void wxCondition::Signal()
 {
-    SetEvent(p_internal->event);
+    m_internal->Signal();
 }
 
 void wxCondition::Broadcast()
 {
-    int i;
-
-    for (i=0;i<p_internal->waiters;i++)
-    {
-        if ( SetEvent(p_internal->event) == 0 )
-        {
-            wxLogSysError(_("Couldn't change the state of event object."));
-        }
-    }
+    m_internal->Broadcast();
 }
 
 // ----------------------------------------------------------------------------
 // wxCriticalSection implementation
 // ----------------------------------------------------------------------------
 
-class wxCriticalSectionInternal
-{
-public:
-    // init the critical section object
-    wxCriticalSectionInternal()
-        { ::InitializeCriticalSection(&m_data); }
-
-    // implicit cast to the associated data
-    operator CRITICAL_SECTION *() { return &m_data; }
-
-    // free the associated ressources
-    ~wxCriticalSectionInternal()
-        { ::DeleteCriticalSection(&m_data); }
-
-private:
-    CRITICAL_SECTION m_data;
-};
-
 wxCriticalSection::wxCriticalSection()
 {
-    m_critsect = new wxCriticalSectionInternal;
+#ifdef __WXDEBUG__
+    // Done this way to stop warnings during compilation about statement
+    // always being false
+        int csSize = sizeof(CRITICAL_SECTION);
+        int bSize  = sizeof(m_buffer);
+    wxASSERT_MSG( csSize <= bSize,
+                  _T("must increase buffer size in wx/thread.h") );
+#endif
+
+    ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
 }
 
 wxCriticalSection::~wxCriticalSection()
 {
-    delete m_critsect;
+    ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
 }
 
 void wxCriticalSection::Enter()
 {
-    ::EnterCriticalSection(*m_critsect);
+    ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
 }
 
 void wxCriticalSection::Leave()
 {
-    ::LeaveCriticalSection(*m_critsect);
+    ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
 }
 
 // ----------------------------------------------------------------------------
@@ -292,6 +392,24 @@ public:
         m_priority = WXTHREAD_DEFAULT_PRIORITY;
     }
 
+    ~wxThreadInternal()
+    {
+        Free();
+    }
+
+    void Free()
+    {
+        if ( m_hThread )
+        {
+            if ( !::CloseHandle(m_hThread) )
+            {
+                wxLogLastError(wxT("CloseHandle(thread)"));
+            }
+
+            m_hThread = 0;
+        }
+    }
+
     // create a new (suspended) thread (for the given thread object)
     bool Create(wxThread *thread);
 
@@ -305,7 +423,7 @@ public:
     wxThreadState GetState() const { return m_state; }
 
     // thread priority
-    void SetPriority(unsigned int priority) { m_priority = priority; }
+    void SetPriority(unsigned int priority);
     unsigned int GetPriority() const { return m_priority; }
 
     // thread handle and id
@@ -313,7 +431,7 @@ public:
     DWORD  GetId() const { return m_tid; }
 
     // thread function
-    static DWORD WinThreadStart(wxThread *thread);
+    static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
 
 private:
     HANDLE        m_hThread;    // handle of the thread
@@ -322,44 +440,55 @@ private:
     DWORD         m_tid;        // thread id
 };
 
-DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
+THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
 {
-    // store the thread object in the TLS
-    if ( !::TlsSetValue(s_tlsThisThread, thread) )
+    THREAD_RETVAL rc;
+    bool wasCancelled;
+
+    // first of all, check whether we hadn't been cancelled already and don't
+    // start the user code at all then
+    wxThread *thread = (wxThread *)param;
+    if ( thread->m_internal->GetState() == STATE_EXITED )
+    {
+        rc = (THREAD_RETVAL)-1;
+        wasCancelled = TRUE;
+    }
+    else // do run thread
     {
-        wxLogSysError(_("Can not start thread: error writing TLS."));
+        // store the thread object in the TLS
+        if ( !::TlsSetValue(gs_tlsThisThread, thread) )
+        {
+            wxLogSysError(_("Can not start thread: error writing TLS."));
+
+            return (DWORD)-1;
+        }
+
+        rc = (THREAD_RETVAL)thread->Entry();
 
-        return (DWORD)-1;
+        // enter m_critsect before changing the thread state
+        thread->m_critsect.Enter();
+        wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
+        thread->m_internal->SetState(STATE_EXITED);
+        thread->m_critsect.Leave();
     }
 
-    DWORD ret = (DWORD)thread->Entry();
-    thread->p_internal->SetState(STATE_EXITED);
     thread->OnExit();
 
-    delete thread;
+    // if the thread was cancelled (from Delete()), then its handle is still
+    // needed there
+    if ( thread->IsDetached() && !wasCancelled )
+    {
+        // auto delete
+        delete thread;
+    }
+    //else: the joinable threads handle will be closed when Wait() is done
 
-    return ret;
+    return rc;
 }
 
-bool wxThreadInternal::Create(wxThread *thread)
+void wxThreadInternal::SetPriority(unsigned int priority)
 {
-    m_hThread = ::CreateThread
-                  (
-                    NULL,                               // default security
-                    0,                                  // default stack size
-                    (LPTHREAD_START_ROUTINE)            // thread entry point
-                    wxThreadInternal::WinThreadStart,   //
-                    (LPVOID)thread,                     // parameter
-                    CREATE_SUSPENDED,                   // flags
-                    &m_tid                              // [out] thread id
-                  );
-
-    if ( m_hThread == NULL )
-    {
-        wxLogSysError(_("Can't create thread"));
-
-        return FALSE;
-    }
+    m_priority = priority;
 
     // translate wxWindows priority to the Windows one
     int win_priority;
@@ -375,14 +504,58 @@ bool wxThreadInternal::Create(wxThread *thread)
         win_priority = THREAD_PRIORITY_HIGHEST;
     else
     {
-        wxFAIL_MSG(_T("invalid value of thread priority parameter"));
+        wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
         win_priority = THREAD_PRIORITY_NORMAL;
     }
 
-    if ( ::SetThreadPriority(m_hThread, win_priority) == 0 )
+    if ( !::SetThreadPriority(m_hThread, win_priority) )
     {
         wxLogSysError(_("Can't set thread priority"));
     }
+}
+
+bool wxThreadInternal::Create(wxThread *thread)
+{
+    // for compilers which have it, we should use C RTL function for thread
+    // creation instead of Win32 API one because otherwise we will have memory
+    // leaks if the thread uses C RTL (and most threads do)
+#ifdef wxUSE_BEGIN_THREAD
+    m_hThread = (HANDLE)_beginthreadex
+                        (
+                            NULL,   // default security
+#ifdef __WATCOMC__
+                            10240,  // stack size can't be NULL in Watcom
+#else
+                            0,      // default stack size
+#endif
+                            wxThreadInternal::WinThreadStart, // entry point
+                            thread,
+                            CREATE_SUSPENDED,
+                            (unsigned int *)&m_tid
+                        );
+#else // compiler doesn't have _beginthreadex
+    m_hThread = ::CreateThread
+                  (
+                    NULL,                               // default security
+                    0,                                  // default stack size
+                    wxThreadInternal::WinThreadStart,   // thread entry point
+                    (LPVOID)thread,                     // parameter
+                    CREATE_SUSPENDED,                   // flags
+                    &m_tid                              // [out] thread id
+                  );
+#endif // _beginthreadex/CreateThread
+
+    if ( m_hThread == NULL )
+    {
+        wxLogSysError(_("Can't create thread"));
+
+        return FALSE;
+    }
+
+    if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
+    {
+        SetPriority(m_priority);
+    }
 
     return TRUE;
 }
@@ -412,7 +585,13 @@ bool wxThreadInternal::Resume()
         return FALSE;
     }
 
-    m_state = STATE_RUNNING;
+    // don't change the state from STATE_EXITED because it's special and means
+    // we are going to terminate without running any user code - if we did it,
+    // the codei n Delete() wouldn't work
+    if ( m_state != STATE_EXITED )
+    {
+        m_state = STATE_RUNNING;
+    }
 
     return TRUE;
 }
@@ -422,7 +601,7 @@ bool wxThreadInternal::Resume()
 
 wxThread *wxThread::This()
 {
-    wxThread *thread = (wxThread *)::TlsGetValue(s_tlsThisThread);
+    wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
 
     // be careful, 0 may be a valid return value as well
     if ( !thread && (::GetLastError() != NO_ERROR) )
@@ -437,16 +616,17 @@ wxThread *wxThread::This()
 
 bool wxThread::IsMain()
 {
-    return ::GetCurrentThreadId() == s_idMainThread;
+    return ::GetCurrentThreadId() == gs_idMainThread;
 }
 
 #ifdef Yield
-    #undef Yield
+#undef Yield
 #endif
 
 void wxThread::Yield()
 {
-    // 0 argument to Sleep() is special
+    // 0 argument to Sleep() is special and means to just give away the rest of
+    // our timeslice
     ::Sleep(0);
 }
 
@@ -455,12 +635,132 @@ void wxThread::Sleep(unsigned long milliseconds)
     ::Sleep(milliseconds);
 }
 
+int wxThread::GetCPUCount()
+{
+    SYSTEM_INFO si;
+    GetSystemInfo(&si);
+
+    return si.dwNumberOfProcessors;
+}
+
+bool wxThread::SetConcurrency(size_t level)
+{
+    wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
+
+    // ok only for the default one
+    if ( level == 0 )
+        return 0;
+
+    // get system affinity mask first
+    HANDLE hProcess = ::GetCurrentProcess();
+    DWORD dwProcMask, dwSysMask;
+    if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
+    {
+        wxLogLastError(_T("GetProcessAffinityMask"));
+
+        return FALSE;
+    }
+
+    // how many CPUs have we got?
+    if ( dwSysMask == 1 )
+    {
+        // don't bother with all this complicated stuff - on a single
+        // processor system it doesn't make much sense anyhow
+        return level == 1;
+    }
+
+    // calculate the process mask: it's a bit vector with one bit per
+    // processor; we want to schedule the process to run on first level
+    // CPUs
+    DWORD bit = 1;
+    while ( bit )
+    {
+        if ( dwSysMask & bit )
+        {
+            // ok, we can set this bit
+            dwProcMask |= bit;
+
+            // another process added
+            if ( !--level )
+            {
+                // and that's enough
+                break;
+            }
+        }
+
+        // next bit
+        bit <<= 1;
+    }
+
+    // could we set all bits?
+    if ( level != 0 )
+    {
+        wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
+
+        return FALSE;
+    }
+
+    // set it: we can't link to SetProcessAffinityMask() because it doesn't
+    // exist in Win9x, use RT binding instead
+
+    typedef BOOL (*SETPROCESSAFFINITYMASK)(HANDLE, DWORD);
+
+    // can use static var because we're always in the main thread here
+    static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
+
+    if ( !pfnSetProcessAffinityMask )
+    {
+        HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
+        if ( hModKernel )
+        {
+            pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
+                ::GetProcAddress(hModKernel, "SetProcessAffinityMask");
+        }
+
+        // we've discovered a MT version of Win9x!
+        wxASSERT_MSG( pfnSetProcessAffinityMask,
+                      _T("this system has several CPUs but no SetProcessAffinityMask function?") );
+    }
+
+    if ( !pfnSetProcessAffinityMask )
+    {
+        // msg given above - do it only once
+        return FALSE;
+    }
+
+    if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
+    {
+        wxLogLastError(_T("SetProcessAffinityMask"));
+
+        return FALSE;
+    }
+
+    return TRUE;
+}
+
+// ctor and dtor
+// -------------
+
+wxThread::wxThread(wxThreadKind kind)
+{
+    m_internal = new wxThreadInternal();
+
+    m_isDetached = kind == wxTHREAD_DETACHED;
+}
+
+wxThread::~wxThread()
+{
+    delete m_internal;
+}
+
 // create/start thread
 // -------------------
 
 wxThreadError wxThread::Create()
 {
-    if ( !p_internal->Create(this) )
+    wxCriticalSectionLocker lock(m_critsect);
+
+    if ( !m_internal->Create(this) )
         return wxTHREAD_NO_RESOURCE;
 
     return wxTHREAD_NO_ERROR;
@@ -470,12 +770,13 @@ wxThreadError wxThread::Run()
 {
     wxCriticalSectionLocker lock(m_critsect);
 
-    if ( p_internal->GetState() != STATE_NEW )
+    if ( m_internal->GetState() != STATE_NEW )
     {
         // actually, it may be almost any state at all, not only STATE_RUNNING
         return wxTHREAD_RUNNING;
     }
 
+    // the thread has just been created and is still suspended - let it run
     return Resume();
 }
 
@@ -486,45 +787,99 @@ wxThreadError wxThread::Pause()
 {
     wxCriticalSectionLocker lock(m_critsect);
 
-    return p_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
+    return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
 }
 
 wxThreadError wxThread::Resume()
 {
     wxCriticalSectionLocker lock(m_critsect);
 
-    return p_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
+    return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
 }
 
 // stopping thread
 // ---------------
 
-wxThread::ExitCode wxThread::Delete()
+wxThread::ExitCode wxThread::Wait()
+{
+    // although under Windows we can wait for any thread, it's an error to
+    // wait for a detached one in wxWin API
+    wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
+                 _T("can't wait for detached thread") );
+
+    ExitCode rc = (ExitCode)-1;
+
+    (void)Delete(&rc);
+
+    m_internal->Free();
+
+    return rc;
+}
+
+wxThreadError wxThread::Delete(ExitCode *pRc)
 {
     ExitCode rc = 0;
 
     // Delete() is always safe to call, so consider all possible states
-    if ( IsPaused() )
+
+    // we might need to resume the thread, but we might also not need to cancel
+    // it if it doesn't run yet
+    bool shouldResume = FALSE,
+         shouldCancel = TRUE,
+         isRunning = FALSE;
+
+    // check if the thread already started to run
+    {
+        wxCriticalSectionLocker lock(m_critsect);
+
+        if ( m_internal->GetState() == STATE_NEW )
+        {
+            // WinThreadStart() will see it and terminate immediately, no need
+            // to cancel the thread - but we still need to resume it to let it
+            // run
+            m_internal->SetState(STATE_EXITED);
+
+            Resume();   // it knows about STATE_EXITED special case
+
+            shouldCancel = FALSE;
+            isRunning = TRUE;
+
+            // shouldResume is correctly set to FALSE here
+        }
+        else
+        {
+            shouldResume = IsPaused();
+        }
+    }
+
+    // resume the thread if it is paused
+    if ( shouldResume )
         Resume();
 
-    if ( IsRunning() )
+    HANDLE hThread = m_internal->GetHandle();
+
+    // does is still run?
+    if ( isRunning || IsRunning() )
     {
         if ( IsMain() )
         {
             // set flag for wxIsWaitingForThread()
-            s_waitingForThread = TRUE;
+            gs_waitingForThread = TRUE;
 
+#if wxUSE_GUI
             wxBeginBusyCursor();
+#endif // wxUSE_GUI
         }
 
-        HANDLE hThread;
+        // ask the thread to terminate
+        if ( shouldCancel )
         {
             wxCriticalSectionLocker lock(m_critsect);
 
-            p_internal->Cancel();
-            hThread = p_internal->GetHandle();
+            m_internal->Cancel();
         }
 
+#if wxUSE_GUI
         // we can't just wait for the thread to terminate because it might be
         // calling some GUI functions and so it will never terminate before we
         // process the Windows messages that result from these functions
@@ -546,7 +901,7 @@ wxThread::ExitCode wxThread::Delete()
                     // error
                     wxLogSysError(_("Can not wait for thread termination"));
                     Kill();
-                    return (ExitCode)-1;
+                    return wxTHREAD_KILLED;
 
                 case WAIT_OBJECT_0:
                     // thread we're waiting for terminated
@@ -559,14 +914,14 @@ wxThread::ExitCode wxThread::Delete()
                         // WM_QUIT received: kill the thread
                         Kill();
 
-                        return (ExitCode)-1;
+                        return wxTHREAD_KILLED;
                     }
 
                     if ( IsMain() )
                     {
                         // give the thread we're waiting for chance to exit
                         // from the GUI call it might have been in
-                        if ( (s_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
+                        if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
                         {
                             wxMutexGuiLeave();
                         }
@@ -575,31 +930,53 @@ wxThread::ExitCode wxThread::Delete()
                     break;
 
                 default:
-                    wxFAIL_MSG(_T("unexpected result of MsgWaitForMultipleObject"));
+                    wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
             }
         } while ( result != WAIT_OBJECT_0 );
+#else // !wxUSE_GUI
+        // simply wait for the thread to terminate
+        //
+        // OTOH, even console apps create windows (in wxExecute, for WinSock
+        // &c), so may be use MsgWaitForMultipleObject() too here?
+        if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
+        {
+            wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
+        }
+#endif // wxUSE_GUI/!wxUSE_GUI
 
         if ( IsMain() )
         {
-            s_waitingForThread = FALSE;
+            gs_waitingForThread = FALSE;
 
+#if wxUSE_GUI
             wxEndBusyCursor();
+#endif // wxUSE_GUI
         }
+    }
 
-        if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
-        {
-            wxLogLastError("GetExitCodeThread");
-
-            rc = (ExitCode)-1;
-        }
+    if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
+    {
+        wxLogLastError(wxT("GetExitCodeThread"));
 
-        wxASSERT_MSG( (LPVOID)rc != (LPVOID)STILL_ACTIVE,
-                      _T("thread must be already terminated.") );
+        rc = (ExitCode)-1;
+    }
 
-        ::CloseHandle(hThread);
+    if ( IsDetached() )
+    {
+        // if the thread exits normally, this is done in WinThreadStart, but in
+        // this case it would have been too early because
+        // MsgWaitForMultipleObject() would fail if the thread handle was
+        // closed while we were waiting on it, so we must do it here
+        delete this;
     }
 
-    return rc;
+    wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
+                  wxT("thread must be already terminated.") );
+
+    if ( pRc )
+        *pRc = rc;
+
+    return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
 }
 
 wxThreadError wxThread::Kill()
@@ -607,85 +984,92 @@ wxThreadError wxThread::Kill()
     if ( !IsRunning() )
         return wxTHREAD_NOT_RUNNING;
 
-    if ( !::TerminateThread(p_internal->GetHandle(), (DWORD)-1) )
+    if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
     {
         wxLogSysError(_("Couldn't terminate thread"));
 
         return wxTHREAD_MISC_ERROR;
     }
 
-    delete this;
+    m_internal->Free();
+
+    if ( IsDetached() )
+    {
+        delete this;
+    }
 
     return wxTHREAD_NO_ERROR;
 }
 
-void wxThread::Exit(void *status)
+void wxThread::Exit(ExitCode status)
 {
-    delete this;
+    m_internal->Free();
+
+    if ( IsDetached() )
+    {
+        delete this;
+    }
 
+#ifdef wxUSE_BEGIN_THREAD
+    _endthreadex((unsigned)status);
+#else // !VC++
     ::ExitThread((DWORD)status);
+#endif // VC++/!VC++
 
-    wxFAIL_MSG(_T("Couldn't return from ExitThread()!"));
+    wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
 }
 
+// priority setting
+// ----------------
+
 void wxThread::SetPriority(unsigned int prio)
 {
     wxCriticalSectionLocker lock(m_critsect);
 
-    p_internal->SetPriority(prio);
+    m_internal->SetPriority(prio);
 }
 
 unsigned int wxThread::GetPriority() const
 {
-    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
 
-    return p_internal->GetPriority();
+    return m_internal->GetPriority();
 }
 
-unsigned long wxThread::GetID() const
+unsigned long wxThread::GetId() const
 {
-    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
 
-    return (unsigned long)p_internal->GetId();
+    return (unsigned long)m_internal->GetId();
 }
 
 bool wxThread::IsRunning() const
 {
-    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
 
-    return p_internal->GetState() == STATE_RUNNING;
+    return m_internal->GetState() == STATE_RUNNING;
 }
 
 bool wxThread::IsAlive() const
 {
-    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
 
-    return (p_internal->GetState() == STATE_RUNNING) ||
-           (p_internal->GetState() == STATE_PAUSED);
+    return (m_internal->GetState() == STATE_RUNNING) ||
+           (m_internal->GetState() == STATE_PAUSED);
 }
 
 bool wxThread::IsPaused() const
 {
-    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
 
-    return (p_internal->GetState() == STATE_PAUSED);
+    return m_internal->GetState() == STATE_PAUSED;
 }
 
 bool wxThread::TestDestroy()
 {
-    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
+    wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
 
-    return p_internal->GetState() == STATE_CANCELED;
-}
-
-wxThread::wxThread()
-{
-    p_internal = new wxThreadInternal();
-}
-
-wxThread::~wxThread()
-{
-    delete p_internal;
+    return m_internal->GetState() == STATE_CANCELED;
 }
 
 // ----------------------------------------------------------------------------
@@ -707,62 +1091,60 @@ IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
 bool wxThreadModule::OnInit()
 {
     // allocate TLS index for storing the pointer to the current thread
-    s_tlsThisThread = ::TlsAlloc();
-    if ( s_tlsThisThread == 0xFFFFFFFF )
+    gs_tlsThisThread = ::TlsAlloc();
+    if ( gs_tlsThisThread == 0xFFFFFFFF )
     {
         // in normal circumstances it will only happen if all other
         // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
         // words, this should never happen
-        wxLogSysError(_("Thread module initialization failed: "
-                        "impossible to allocate index in thread "
-                        "local storage"));
+        wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
 
         return FALSE;
     }
 
     // main thread doesn't have associated wxThread object, so store 0 in the
     // TLS instead
-    if ( !::TlsSetValue(s_tlsThisThread, (LPVOID)0) )
+    if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
     {
-        ::TlsFree(s_tlsThisThread);
-        s_tlsThisThread = 0xFFFFFFFF;
+        ::TlsFree(gs_tlsThisThread);
+        gs_tlsThisThread = 0xFFFFFFFF;
 
-        wxLogSysError(_("Thread module initialization failed: "
-                        "can not store value in thread local storage"));
+        wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
 
         return FALSE;
     }
 
-    s_critsectWaitingForGui = new wxCriticalSection();
+    gs_critsectWaitingForGui = new wxCriticalSection();
 
-    s_critsectGui = new wxCriticalSection();
-    s_critsectGui->Enter();
+    gs_critsectGui = new wxCriticalSection();
+    gs_critsectGui->Enter();
 
     // no error return for GetCurrentThreadId()
-    s_idMainThread = ::GetCurrentThreadId();
+    gs_idMainThread = ::GetCurrentThreadId();
 
     return TRUE;
 }
 
 void wxThreadModule::OnExit()
 {
-    if ( !::TlsFree(s_tlsThisThread) )
+    if ( !::TlsFree(gs_tlsThisThread) )
     {
-        wxLogLastError("TlsFree failed.");
+        wxLogLastError(wxT("TlsFree failed."));
     }
 
-    if ( s_critsectGui )
+    if ( gs_critsectGui )
     {
-        s_critsectGui->Leave();
-        delete s_critsectGui;
-        s_critsectGui = NULL;
+        gs_critsectGui->Leave();
+        delete gs_critsectGui;
+        gs_critsectGui = NULL;
     }
 
-    wxDELETE(s_critsectWaitingForGui);
+    delete gs_critsectWaitingForGui;
+    gs_critsectWaitingForGui = NULL;
 }
 
 // ----------------------------------------------------------------------------
-// under Windows, these functions are implemented usign a critical section and
+// under Windows, these functions are implemented using a critical section and
 // not a mutex, so the names are a bit confusing
 // ----------------------------------------------------------------------------
 
@@ -770,62 +1152,62 @@ void WXDLLEXPORT wxMutexGuiEnter()
 {
     // this would dead lock everything...
     wxASSERT_MSG( !wxThread::IsMain(),
-                  _T("main thread doesn't want to block in wxMutexGuiEnter()!") );
+                  wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
 
     // the order in which we enter the critical sections here is crucial!!
 
     // set the flag telling to the main thread that we want to do some GUI
     {
-        wxCriticalSectionLocker enter(*s_critsectWaitingForGui);
+        wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
 
-        s_nWaitingForGui++;
+        gs_nWaitingForGui++;
     }
 
     wxWakeUpMainThread();
 
     // now we may block here because the main thread will soon let us in
     // (during the next iteration of OnIdle())
-    s_critsectGui->Enter();
+    gs_critsectGui->Enter();
 }
 
 void WXDLLEXPORT wxMutexGuiLeave()
 {
-    wxCriticalSectionLocker enter(*s_critsectWaitingForGui);
+    wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
 
     if ( wxThread::IsMain() )
     {
-        s_bGuiOwnedByMainThread = FALSE;
+        gs_bGuiOwnedByMainThread = FALSE;
     }
     else
     {
-        // decrement the number of waiters now
-        wxASSERT_MSG( s_nWaitingForGui > 0,
-                      _T("calling wxMutexGuiLeave() without entering it first?") );
+        // decrement the number of threads waiting for GUI access now
+        wxASSERT_MSG( gs_nWaitingForGui > 0,
+                      wxT("calling wxMutexGuiLeave() without entering it first?") );
 
-        s_nWaitingForGui--;
+        gs_nWaitingForGui--;
 
         wxWakeUpMainThread();
     }
 
-    s_critsectGui->Leave();
+    gs_critsectGui->Leave();
 }
 
 void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
 {
     wxASSERT_MSG( wxThread::IsMain(),
-                  _T("only main thread may call wxMutexGuiLeaveOrEnter()!") );
+                  wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
 
-    wxCriticalSectionLocker enter(*s_critsectWaitingForGui);
+    wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
 
-    if ( s_nWaitingForGui == 0 )
+    if ( gs_nWaitingForGui == 0 )
     {
         // no threads are waiting for GUI - so we may acquire the lock without
         // any danger (but only if we don't already have it)
         if ( !wxGuiOwnedByMainThread() )
         {
-            s_critsectGui->Enter();
+            gs_critsectGui->Enter();
 
-            s_bGuiOwnedByMainThread = TRUE;
+            gs_bGuiOwnedByMainThread = TRUE;
         }
         //else: already have it, nothing to do
     }
@@ -842,23 +1224,23 @@ void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
 
 bool WXDLLEXPORT wxGuiOwnedByMainThread()
 {
-    return s_bGuiOwnedByMainThread;
+    return gs_bGuiOwnedByMainThread;
 }
 
 // wake up the main thread if it's in ::GetMessage()
 void WXDLLEXPORT wxWakeUpMainThread()
 {
     // sending any message would do - hopefully WM_NULL is harmless enough
-    if ( !::PostThreadMessage(s_idMainThread, WM_NULL, 0, 0) )
+    if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
     {
         // should never happen
-        wxLogLastError("PostThreadMessage(WM_NULL)");
+        wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));
     }
 }
 
 bool WXDLLEXPORT wxIsWaitingForThread()
 {
-    return s_waitingForThread;
+    return gs_waitingForThread;
 }
 
 #endif // wxUSE_THREADS