// ----------------------------------------------------------------------------
#ifdef __GNUG__
- #pragma implementation "minimal.cpp"
- #pragma interface "minimal.cpp"
+// #pragma implementation "minimal.cpp"
+// #pragma interface "minimal.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wx.h"
#endif
+#include "wx/dynarray.h"
+
+WX_DEFINE_ARRAY(wxWindow *, wxArrayLboxes);
+
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
+ void OnCreateLbox(wxCommandEvent& event);
+ void OnDeleteLbox(wxCommandEvent& event);
private:
+ wxArrayLboxes m_lboxes;
+ wxCoord m_pos;
+
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
{
// menu items
Minimal_Quit = 1,
- Minimal_About
+ Minimal_About,
+ Minimal_CreateLbox,
+ Minimal_DeleteLbox,
};
+static const size_t NUM_LBOXES = 10;
+static const wxCoord POS_STEP = 5;
+
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
+ EVT_MENU(Minimal_CreateLbox, MyFrame::OnCreateLbox)
+ EVT_MENU(Minimal_DeleteLbox, MyFrame::OnDeleteLbox)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
+ m_pos = 0;
+
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
// set the frame icon
SetIcon(wxICON(mondrian));
+#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
+ helpMenu->Append(Minimal_CreateLbox, "&Create 10 listboxes\tCtrl-C");
+ helpMenu->Append(Minimal_DeleteLbox, "&Delete 10 listboxes\tCtrl-D");
menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
+#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
}
+
+void MyFrame::OnCreateLbox(wxCommandEvent& WXUNUSED(event))
+{
+ for ( size_t n = 0; n < NUM_LBOXES; n++ )
+ {
+ m_lboxes.Add(new wxListBox(this, -1, wxPoint(m_pos, m_pos)));
+ m_pos += POS_STEP;
+ }
+}
+
+void MyFrame::OnDeleteLbox(wxCommandEvent& WXUNUSED(event))
+{
+ size_t count = m_lboxes.GetCount();
+ if ( count < NUM_LBOXES )
+ return;
+
+ for ( size_t n = 0; n < NUM_LBOXES; n++ )
+ {
+ delete m_lboxes[--count];
+ m_lboxes.RemoveAt(count);
+
+ m_pos -= POS_STEP;
+ }
+}
+