struct wxRuntimeDepersisterInternal ;
wxRuntimeDepersisterInternal * m_data ;
public :
- wxRuntimeDepersister() ;
- ~wxRuntimeDepersister() ;
+ wxRuntimeDepersister();
+ virtual ~wxRuntimeDepersister();
// returns the object having the corresponding ID fully constructed
wxObject *GetObject(int objectID) ;
wxTextOutputStream *m_fp;
wxString ValueAsCode( const wxxVariant ¶m ) ;
public:
- wxCodeDepersister(wxTextOutputStream *out) ;
- ~wxCodeDepersister() ;
+ wxCodeDepersister(wxTextOutputStream *out);
+ virtual ~wxCodeDepersister();
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,