]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/cursor.h
Minor corrections to make dist after reports
[wxWidgets.git] / include / wx / cursor.h
index e4cf1106dfbdfcd82a3cba18c9e1dbf31e1ed230..893f9fe5758d85ba9e6f2144aa612a5642d4699a 100644 (file)
@@ -1,20 +1,41 @@
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/cursor.h
+// Purpose:     wxCursor base header
+// Author:      Julian Smart
+// Modified by:
+// Created:
+// Copyright:   (c) Julian Smart
+// RCS-ID:      $Id$
+// Licence:     wxWindows Licence
+/////////////////////////////////////////////////////////////////////////////
+
 #ifndef _WX_CURSOR_H_BASE_
 #define _WX_CURSOR_H_BASE_
 
-#if defined(__WXMSW__)
-#include "wx/msw/cursor.h"
+#include "wx/defs.h"
+
+#if defined(__WXPALMOS__)
+    #include "wx/palmos/cursor.h"
+#elif defined(__WXMSW__)
+    #include "wx/msw/cursor.h"
 #elif defined(__WXMOTIF__)
-#include "wx/motif/cursor.h"
+    #include "wx/motif/cursor.h"
+#elif defined(__WXGTK20__)
+    #include "wx/gtk/cursor.h"
 #elif defined(__WXGTK__)
-#include "wx/gtk/cursor.h"
-#elif defined(__WXQT__)
-#include "wx/qt/cursor.h"
+    #include "wx/gtk1/cursor.h"
+#elif defined(__WXX11__)
+    #include "wx/x11/cursor.h"
+#elif defined(__WXMGL__)
+    #include "wx/mgl/cursor.h"
+#elif defined(__WXDFB__)
+    #include "wx/dfb/cursor.h"
 #elif defined(__WXMAC__)
-#include "wx/mac/cursor.h"
+    #include "wx/osx/cursor.h"
+#elif defined(__WXCOCOA__)
+    #include "wx/cocoa/cursor.h"
 #elif defined(__WXPM__)
-#include "wx/os2/cursor.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/cursor.h"
+    #include "wx/os2/cursor.h"
 #endif
 
 #include "wx/utils.h"
@@ -44,7 +65,6 @@ public:
         if( wxIsBusy() )
         {
             wxSetCursor( wxBusyCursor::GetStoredCursor() );
-            wxYield();
         }
     }
     ~wxBusyCursorSuspender()
@@ -52,7 +72,6 @@ public:
         if( wxIsBusy() )
         {
             wxSetCursor( wxBusyCursor::GetBusyCursor() );
-            wxYield();
         }
     }
 };