]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/dynlib.h
document various enumerations defined in defs.h; give a name to the anonymous enum...
[wxWidgets.git] / include / wx / dynlib.h
index a6a45f74c11acfef531fd96b2fd376772c53d5af..24f1020b504e4ca8e191ebaa120bd92cc6c68cc3 100644 (file)
@@ -73,11 +73,21 @@ enum wxDLFlags
     wxDL_VERBATIM   = 0x00000008,   // attempt to load the supplied library
                                     // name without appending the usual dll
                                     // filename extension.
+
+    // this flag is obsolete, don't use
     wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
                                     // (only for wxPluginManager)
 
     wxDL_QUIET      = 0x00000020,   // don't log an error if failed to load
 
+    // this flag is dangerous, for internal use of wxMSW only, don't use at all
+    // and especially don't use directly, use wxLoadedDLL instead if you really
+    // do need it
+    wxDL_GET_LOADED = 0x00000040,   // Win32 only: return handle of already
+                                    // loaded DLL or NULL otherwise; Unload()
+                                    // should not be called so don't forget to
+                                    // Detach() if you use this function
+
     wxDL_DEFAULT    = wxDL_NOW      // default flags correspond to Win32
 };
 
@@ -368,6 +378,28 @@ protected:
     DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
 };
 
+#ifdef __WXMSW__
+
+// ----------------------------------------------------------------------------
+// wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
+// to a DLL already loaded into the project address space
+// ----------------------------------------------------------------------------
+
+class wxLoadedDLL : public wxDynamicLibrary
+{
+public:
+    wxLoadedDLL(const wxString& dllname)
+        : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
+    {
+    }
+
+    ~wxLoadedDLL()
+    {
+        Detach();
+    }
+};
+
+#endif // __WXMSW__
 
 // ----------------------------------------------------------------------------
 // Interesting defines