const wxValidator& validator = wxDefaultValidator,
const wxString &name = wxTextCtrlNameStr);
- ~wxTextCtrl();
+ virtual ~wxTextCtrl();
bool Create(wxWindow *parent,
wxWindowID id,
// ----------------------------------
virtual wxString GetValue() const;
- virtual void SetValue(const wxString& value);
+ virtual bool IsEmpty() const;
virtual int GetLineLength(long lineNo) const;
virtual wxString GetLineText(long lineNo) const;
virtual void OnParentEnable( bool enable ) ;
// tell the control to ignore next text changed signal
- void IgnoreNextTextUpdate() { m_ignoreNextUpdate = true; }
+ void IgnoreNextTextUpdate(int n = 1) { m_countUpdatesToIgnore = n; }
// should we ignore the changed signal? always resets the flag
bool IgnoreTextUpdate();
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+ // has the control been frozen by Freeze()?
+ bool IsFrozen() const { return m_frozenness > 0; }
+
protected:
virtual wxSize DoGetBestSize() const;
virtual void DoApplyWidgetStyle(GtkRcStyle *style);
// override this and return true.
virtual bool UseGTKStyleBase() const { return true; }
- // has the control been frozen by Freeze()?
- bool IsFrozen() const { return m_frozenness > 0; }
+ virtual void DoSetValue(const wxString &value, int flags = 0);
private:
// change the font for everything in this control
GtkWidget *m_text;
bool m_modified:1;
- bool m_ignoreNextUpdate:1;
bool m_dontMarkDirty:1;
+ int m_countUpdatesToIgnore;
+
// Our text buffer. Convenient, and holds the buffer while using
// a dummy one when m_frozenness > 0
GtkTextBuffer *m_buffer;