// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "display.h"
#endif
// ----------------------------------------------------------------------------
static BOOL CALLBACK wxmswMonitorEnumProc (
- HMONITOR hMonitor, // handle to display monitor
- HDC hdcMonitor, // handle to monitor-appropriate device context (NULL)
- LPRECT lprcMonitor, // pointer to monitor intersection rectangle
- LPARAM dwData // data passed from EnumDisplayMonitors (unused)
+ HMONITOR hMonitor, // handle to display monitor
+ HDC WXUNUSED(hdcMonitor), // handle to monitor-appropriate device context
+ LPRECT lprcMonitor, // pointer to monitor intersection rectangle
+ LPARAM WXUNUSED(dwData) // data passed from EnumDisplayMonitors (unused)
)
{
wxDisplayInfo *info = new wxDisplayInfo();
BOOL PASCAL
wxDDEnumExCallback(GUID *pGuid,
- LPTSTR driverDescription,
+ LPTSTR WXUNUSED(driverDescription),
LPTSTR driverName,
- LPVOID lpContext,
+ LPVOID WXUNUSED(lpContext),
HMONITOR hmon)
{
if ( pGuid )
// ----------------------------------------------------------------------------
wxArrayVideoModes
-wxDisplay::DoGetModesDirectX(const wxVideoMode& modeMatch) const
+wxDisplay::DoGetModesDirectX(const wxVideoMode& WXUNUSED(modeMatch)) const
{
wxArrayVideoModes modes;
{
case DISP_CHANGE_SUCCESSFUL:
// ok
+ {
+ // If we have a top-level, full-screen frame, emulate
+ // the DirectX behavior and resize it. This makes this
+ // API quite a bit easier to use.
+ wxWindow *winTop = wxTheApp->GetTopWindow();
+ wxFrame *frameTop = wxDynamicCast(winTop, wxFrame);
+ if (frameTop && frameTop->IsFullScreen())
+ {
+ wxVideoMode current = GetCurrentMode();
+ frameTop->SetClientSize(current.w, current.h);
+ }
+ }
return true;
case DISP_CHANGE_BADMODE: