+
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+ wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight,
+ bool underline = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ { return FindOrCreateFont(pointSize, (wxFontFamily)family, (wxFontStyle)style,
+ (wxFontWeight)weight, underline, face, encoding); }
+#endif
+