#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdiobj.h"
+#include "wx/gdicmn.h" // for wxGDIObjListBase
// NOTE: these values cannot be combined together!
enum wxBrushStyle
{
-#if WXWIN_COMPATIBILITY_2_8
- /* start of deprecated values */
- wxSOLID = 100,
- wxTRANSPARENT = 106,
- wxSTIPPLE_MASK_OPAQUE = 107,
- wxSTIPPLE_MASK = 108,
- wxSTIPPLE = 109,
- wxBDIAGONAL_HATCH = 110,
- wxCROSSDIAG_HATCH = 111,
- wxFDIAGONAL_HATCH = 112,
- wxCROSS_HATCH = 113,
- wxHORIZONTAL_HATCH = 114,
- wxVERTICAL_HATCH = 115,
- wxFIRST_HATCH = wxBDIAGONAL_HATCH,
- wxLAST_HATCH = wxVERTICAL_HATCH,
- /* end of deprecated values */
+ wxBRUSHSTYLE_INVALID = -1,
wxBRUSHSTYLE_SOLID = wxSOLID,
wxBRUSHSTYLE_TRANSPARENT = wxTRANSPARENT,
wxBRUSHSTYLE_HORIZONTAL_HATCH = wxHORIZONTAL_HATCH,
wxBRUSHSTYLE_VERTICAL_HATCH = wxVERTICAL_HATCH,
wxBRUSHSTYLE_FIRST_HATCH = wxFIRST_HATCH,
- wxBRUSHSTYLE_LAST_HATCH = wxLAST_HATCH,
- wxBRUSHSTYLE_MAX
-#else
- wxBRUSHSTYLE_SOLID,
- wxBRUSHSTYLE_TRANSPARENT,
-
- /* Brush Stippling. */
-
- wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE,
- /* mask is used for blitting monochrome using text fore and back ground colors */
-
- wxBRUSHSTYLE_STIPPLE_MASK,
- /* mask is used for masking areas in the stipple bitmap (TO DO) */
-
- wxBRUSHSTYLE_STIPPLE,
- /* drawn with a Pen, and without any Brush -- and it can be stippled. */
-
- /* In wxWidgets < 2.6 use WX_HATCH macro */
- /* to verify these wx*_HATCH are in style */
- /* of wxBrush. In wxWidgets >= 2.6 use */
- /* wxBrush::IsHatch() instead. */
- wxBRUSHSTYLE_BDIAGONAL_HATCH,
- wxBRUSHSTYLE_CROSSDIAG_HATCH,
- wxBRUSHSTYLE_FDIAGONAL_HATCH,
- wxBRUSHSTYLE_CROSS_HATCH,
- wxBRUSHSTYLE_HORIZONTAL_HATCH,
- wxBRUSHSTYLE_VERTICAL_HATCH,
-
- wxBRUSHSTYLE_FIRST_HATCH = wxBRUSHSTYLE_BDIAGONAL_HATCH,
- wxBRUSHSTYLE_LAST_HATCH = wxBRUSHSTYLE_VERTICAL_HATCH,
-
- wxBRUSHSTYLE_MAX
-#endif
+ wxBRUSHSTYLE_LAST_HATCH = wxLAST_HATCH
};
// wxBrushBase
-class WXDLLEXPORT wxBrushBase: public wxGDIObject
+class WXDLLIMPEXP_CORE wxBrushBase: public wxGDIObject
{
public:
virtual ~wxBrushBase() { }
+ virtual void SetColour(const wxColour& col) = 0;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) = 0;
+ virtual void SetStyle(wxBrushStyle style) = 0;
+ virtual void SetStipple(const wxBitmap& stipple) = 0;
+
+ virtual wxColour GetColour() const = 0;
virtual wxBrushStyle GetStyle() const = 0;
+ virtual wxBitmap *GetStipple() const = 0;
virtual bool IsHatch() const
{ return (GetStyle()>=wxBRUSHSTYLE_FIRST_HATCH) && (GetStyle()<=wxBRUSHSTYLE_LAST_HATCH); }
+
+ // Convenient helpers for testing whether the brush is a transparent one:
+ // unlike GetStyle() == wxBRUSHSTYLE_TRANSPARENT, they work correctly even
+ // if the brush is invalid (they both return false in this case).
+ bool IsTransparent() const
+ {
+ return IsOk() && GetStyle() == wxBRUSHSTYLE_TRANSPARENT;
+ }
+
+ bool IsNonTransparent() const
+ {
+ return IsOk() && GetStyle() != wxBRUSHSTYLE_TRANSPARENT;
+ }
};
#if defined(__WXPALMOS__)
#elif defined(__WXDFB__)
#include "wx/dfb/brush.h"
#elif defined(__WXMAC__)
- #include "wx/mac/brush.h"
+ #include "wx/osx/brush.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/brush.h"
#elif defined(__WXPM__)
class WXDLLIMPEXP_CORE wxBrushList: public wxGDIObjListBase
{
public:
- wxBrush *FindOrCreateBrush(const wxColour& colour, wxBrushStyle style = wxBRUSHSTYLE_SOLID);
+ wxBrush *FindOrCreateBrush(const wxColour& colour,
+ wxBrushStyle style = wxBRUSHSTYLE_SOLID);
+
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+ wxBrush *FindOrCreateBrush(const wxColour& colour, int style)
+ { return FindOrCreateBrush(colour, (wxBrushStyle)style); }
+#endif
+
#if WXWIN_COMPATIBILITY_2_6
wxDEPRECATED( void AddBrush(wxBrush*) );
wxDEPRECATED( void RemoveBrush(wxBrush*) );
#endif
};
-extern WXDLLEXPORT_DATA(wxBrushList*) wxTheBrushList;
+extern WXDLLIMPEXP_DATA_CORE(wxBrushList*) wxTheBrushList;
-#endif
- // _WX_BRUSH_H_BASE_
+// provide comparison operators to allow code such as
+//
+// if ( brush.GetStyle() == wxTRANSPARENT )
+//
+// to compile without warnings which it would otherwise provoke from some
+// compilers as it compares elements of different enums
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+
+// Unfortunately some compilers have ambiguity issues when enum comparisons are
+// overloaded so we have to disable the overloads in this case, see
+// wxCOMPILER_NO_OVERLOAD_ON_ENUM definition in wx/platform.h for more details.
+#ifndef wxCOMPILER_NO_OVERLOAD_ON_ENUM
+
+inline bool operator==(wxBrushStyle s, wxDeprecatedGUIConstants t)
+{
+ return static_cast<int>(s) == static_cast<int>(t);
+}
+
+inline bool operator!=(wxBrushStyle s, wxDeprecatedGUIConstants t)
+{
+ return !(s == t);
+}
+
+#endif // wxCOMPILER_NO_OVERLOAD_ON_ENUM
+
+#endif // FUTURE_WXWIN_COMPATIBILITY_3_0
+
+#endif // _WX_BRUSH_H_BASE_