+ // create a new frame, return FALSE if it couldn't be created
+ bool CreateFrame(const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size);
+
+ // create a new dialog using the given dialog template from resources,
+ // return FALSE if it couldn't be created
+ bool CreateDialog(const void *dlgTemplate,
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size);
+