+
+ // unlike (almost?) all other windows, frames are created hidden
+ m_isShown = FALSE;
+
+ // Data to save/restore when calling ShowFullScreen
+ m_fsStyle = 0;
+ m_fsOldWindowStyle = 0;
+ m_fsIsMaximized = FALSE;
+ m_fsIsShowing = FALSE;
+}
+
+long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const
+{
+ long style = GetWindowStyle();
+ long msflags = 0;
+
+ // first select the kind of window being created
+ if ( style & wxCAPTION )
+ {
+ if ( style & wxFRAME_TOOL_WINDOW )
+ msflags |= WS_POPUPWINDOW;
+ else
+ msflags |= WS_OVERLAPPED;
+ }
+ else
+ {
+ msflags |= WS_POPUP;
+ }
+
+ // next translate the individual flags
+ if ( style & wxMINIMIZE_BOX )
+ msflags |= WS_MINIMIZEBOX;
+ if ( style & wxMAXIMIZE_BOX )
+ msflags |= WS_MAXIMIZEBOX;
+ if ( style & wxTHICK_FRAME )
+ msflags |= WS_THICKFRAME;
+ if ( style & wxSYSTEM_MENU )
+ msflags |= WS_SYSMENU;
+ if ( style & wxMINIMIZE )
+ msflags |= WS_MINIMIZE;
+ if ( style & wxMAXIMIZE )
+ msflags |= WS_MAXIMIZE;
+ if ( style & wxCAPTION )
+ msflags |= WS_CAPTION;
+ if ( style & wxCLIP_CHILDREN )
+ msflags |= WS_CLIPCHILDREN;
+
+ // Keep this here because it saves recoding this function in wxTinyFrame
+#if wxUSE_ITSY_BITSY && !defined(__WIN32__)
+ if ( style & wxTINY_CAPTION_VERT )
+ msflags |= IBS_VERTCAPTION;
+ if ( style & wxTINY_CAPTION_HORIZ )
+ msflags |= IBS_HORZCAPTION;
+#else
+ if ( style & (wxTINY_CAPTION_VERT | wxTINY_CAPTION_HORIZ) )
+ msflags |= WS_CAPTION;
+#endif
+
+ if ( exflags )
+ {
+ *exflags = MakeExtendedStyle(style);
+
+#if !defined(__WIN16__) && !defined(__SC__)
+ if ( !(GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) )
+ {
+ // make all frames appear in the win9x shell taskbar unless
+ // wxFRAME_TOOL_WINDOW or wxFRAME_NO_TASKBAR is given - without
+ // giving them WS_EX_APPWINDOW style, the child (i.e. owned) frames
+ // wouldn't appear in it
+ if ( (style & wxFRAME_TOOL_WINDOW) || (style & wxFRAME_NO_TASKBAR) )
+ *exflags |= WS_EX_TOOLWINDOW;
+ else if ( !(style & wxFRAME_NO_TASKBAR) )
+ *exflags |= WS_EX_APPWINDOW;
+ }
+#endif // !Win16
+
+ if ( style & wxSTAY_ON_TOP )
+ *exflags |= WS_EX_TOPMOST;
+
+#ifdef __WIN32__
+ if ( m_exStyle & wxFRAME_EX_CONTEXTHELP )
+ *exflags |= WS_EX_CONTEXTHELP;
+#endif // __WIN32__
+ }
+
+ return msflags;
+}
+
+bool wxTopLevelWindowMSW::CreateDialog(const wxChar *dlgTemplate,
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size)
+{
+#ifdef __WXMICROWIN__
+ // no dialogs support under MicroWin yet
+ return CreateFrame(title, pos, size);
+#else // !__WXMICROWIN__
+ wxWindow *parent = GetParent();
+
+ // for the dialogs without wxDIALOG_NO_PARENT style, use the top level
+ // app window as parent - this avoids creating modal dialogs without
+ // parent
+ if ( !parent && !(GetWindowStyleFlag() & wxDIALOG_NO_PARENT) )
+ {
+ parent = wxTheApp->GetTopWindow();
+
+ // but don't use the window which is currently hidden as then the
+ // dialog would be hidden as well
+ if ( parent && !parent->IsShown() )
+ {
+ parent = NULL;
+ }
+ }
+
+ m_hWnd = (WXHWND)::CreateDialog(wxGetInstance(),
+ dlgTemplate,
+ parent ? GetHwndOf(parent) : NULL,
+ (DLGPROC)wxDlgProc);
+
+ if ( !m_hWnd )
+ {
+ wxFAIL_MSG(_("Did you forget to include wx/msw/wx.rc in your resources?"));
+
+ wxLogSysError(_("Can't create dialog using template '%s'"), dlgTemplate);
+
+ return FALSE;
+ }
+
+ long exflags;
+ (void)MSWGetCreateWindowFlags(&exflags);
+
+ if ( exflags )
+ {
+ ::SetWindowLong(GetHwnd(), GWL_EXSTYLE, exflags);
+ ::SetWindowPos(GetHwnd(), NULL, 0, 0, 0, 0,
+ SWP_NOSIZE |
+ SWP_NOMOVE |
+ SWP_NOZORDER |
+ SWP_NOACTIVATE);
+ }
+
+#if defined(__WIN95__)
+ // For some reason, the system menu is activated when we use the
+ // WS_EX_CONTEXTHELP style, so let's set a reasonable icon
+ if ( exflags & WS_EX_CONTEXTHELP )
+ {
+ wxFrame *winTop = wxDynamicCast(wxTheApp->GetTopWindow(), wxFrame);
+ if ( winTop )
+ {
+ wxIcon icon = winTop->GetIcon();
+ if ( icon.Ok() )
+ {
+ ::SendMessage(GetHwnd(), WM_SETICON,
+ (WPARAM)TRUE,
+ (LPARAM)GetHiconOf(icon));
+ }
+ }
+ }
+#endif // __WIN95__
+
+ // move the dialog to its initial position without forcing repainting
+ int x, y, w, h;
+ if ( MSWGetCreateWindowCoords(pos, size, x, y, w, h) )
+ {
+ // we can't use CW_USEDEFAULT here as we're not calling CreateWindow()
+ // and passing CW_USEDEFAULT to MoveWindow() results in resizing the
+ // window to (0, 0) size which breaks quite a lot of things, e.g. the
+ // sizer calculation in wxSizer::Fit()
+ if ( w == CW_USEDEFAULT )
+ {
+ // the exact number doesn't matter, the dialog will be resized
+ // again soon anyhow but it should be big enough to allow
+ // calculation relying on "totalSize - clientSize > 0" work, i.e.
+ // at least greater than the title bar height
+ w =
+ h = 100;
+ }
+
+ if ( x == CW_USEDEFAULT )
+ {
+ // well, where should we put it? maybe centre it on screen?
+ x =
+ y = 0;
+ }
+
+ if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
+ {
+ wxLogLastError(wxT("MoveWindow"));
+ }
+ }
+ //else: leave it at default position
+
+ if ( !title.empty() )
+ {
+ ::SetWindowText(GetHwnd(), title);
+ }
+
+ SubclassWin(m_hWnd);
+
+ return TRUE;
+#endif // __WXMICROWIN__/!__WXMICROWIN__
+}
+
+bool wxTopLevelWindowMSW::CreateFrame(const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size)
+{
+ long exflags;
+ long flags = MSWGetCreateWindowFlags(&exflags);
+
+ return MSWCreate(wxCanvasClassName, title, pos, size, flags, exflags);