// implementation
// ============================================================================
-IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
+// FIXME: some platforms don't have wxTopLevelWindow yet
+#ifdef wxTopLevelWindowNative
+ IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
+#endif
// ----------------------------------------------------------------------------
// construction/destruction
{
}
+wxTopLevelWindowBase::~wxTopLevelWindowBase()
+{
+ // this destructor is required for Darwin
+}
+
bool wxTopLevelWindowBase::Destroy()
{
// delayed destruction: the frame will be deleted during the next idle
return TRUE;
}
+wxSize wxTopLevelWindowBase::GetMaxSize() const
+{
+ wxSize size( GetMaxWidth(), GetMaxHeight() );
+ int w, h;
+
+ wxClientDisplayRect( 0, 0, &w, &h );
+
+ if( size.GetWidth() == -1 )
+ size.SetWidth( w );
+
+ if( size.GetHeight() == -1 )
+ size.SetHeight( h );
+
+ return size;
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow size management: we exclude the areas taken by
// menu/status/toolbars from the client area, so the client area is what's
// whole client area
void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
{
- // if we're using constraints - do use them
-#if wxUSE_CONSTRAINTS
+ // if we're using constraints or sizers - do use them
if ( GetAutoLayout() )
{
Layout();
}
else
-#endif // wxUSE_CONSTRAINTS
{
// do we have _exactly_ one child?
wxWindow *child = (wxWindow *)NULL;
return GetEventHandler()->ProcessEvent(event);
}
+// vi:sts=4:sw=4:et