const wxChar *cond,
const wxChar *msg);
#endif // __WXDEBUG__
-
+
// check that the wxBuildOptions object (constructed in the application
// itself, usually the one from IMPLEMENT_APP() macro) matches the build
// options of the library and abort if it doesn't
static bool CheckBuildOptions(const char *optionsSignature,
const char *componentName);
+#if WXWIN_COMPATIBILITY_2_4
+ static bool CheckBuildOptions(const wxBuildOptions& buildOptions)
+ {
+ return CheckBuildOptions(buildOptions.m_signature, "your program");
+ }
+#endif
// implementation only from now on
// -------------------------------
// command line parsing (GUI-specific)
// ------------------------------------------------------------------------
+#if wxUSE_CMDLINE_PARSER
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
virtual void OnInitCmdLine(wxCmdLineParser& parser);
-
+#endif
// miscellaneous other stuff
// ------------------------------------------------------------------------
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
+#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
+ int main(int argc, char **argv) { return wxEntry(argc, argv); }
+
#if !wxUSE_GUI || !defined(__WXMSW__)
#define IMPLEMENT_WXWIN_MAIN \
- int main(int argc, char **argv) { return wxEntry(argc, argv); }
-#elif defined(__WXMSW__) && defined(WXUSINGDLL)
+ IMPLEMENT_WXWIN_MAIN_CONSOLE
+#elif defined(__WXMSW__)
// we need HINSTANCE declaration to define WinMain()
#include "wx/msw/wrapwin.h"
+ #ifdef SW_SHOWNORMAL
+ #define wxSW_SHOWNORMAL SW_SHOWNORMAL
+ #else
+ #define wxSW_SHOWNORMAL 0
+ #endif
+
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry(HINSTANCE hInstance, \
HINSTANCE hPrevInstance = NULL, \
char *pCmdLine = NULL, \
- int nCmdShow = SW_NORMAL); \
+ int nCmdShow = wxSW_SHOWNORMAL); \
extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
HINSTANCE hPrevInstance, \
char *lpCmdLine, \
IMPLEMENT_APP_NO_THEMES(appname) \
IMPLEMENT_WX_THEME_SUPPORT
+// Same as IMPLEMENT_APP(), but for console applications.
+#define IMPLEMENT_APP_CONSOLE(appname) \
+ IMPLEMENT_APP_NO_MAIN(appname) \
+ IMPLEMENT_WXWIN_MAIN_CONSOLE
+
// this macro can be used multiple times and just allows you to use wxGetApp()
// function
#define DECLARE_APP(appname) extern appname& wxGetApp();