IMPLEMENT_CLASS(wxTextDocument, wxDocument)
+bool wxTextDocument::OnCreate(const wxString& path, long flags)
+{
+ if ( !wxDocument::OnCreate(path, flags) )
+ return false;
+
+ // subscribe to changes in the text control to update the document state
+ // when it's modified
+ GetTextCtrl()->Connect
+ (
+ wxEVT_COMMAND_TEXT_UPDATED,
+ wxCommandEventHandler(wxTextDocument::OnTextChange),
+ NULL,
+ this
+ );
+
+ return true;
+}
+
// Since text windows have their own method for saving to/loading from files,
// we override DoSave/OpenDocument instead of Save/LoadObject
bool wxTextDocument::DoSaveDocument(const wxString& filename)
bool wxTextDocument::DoOpenDocument(const wxString& filename)
{
- return GetTextCtrl()->LoadFile(filename);
+ if ( !GetTextCtrl()->LoadFile(filename) )
+ return false;
+
+ // we're not modified by the user yet
+ Modify(false);
+
+ return true;
}
bool wxTextDocument::IsModified() const
}
}
+void wxTextDocument::OnTextChange(wxCommandEvent& event)
+{
+ Modify(true);
+
+ event.Skip();
+}
+
// ----------------------------------------------------------------------------
// TextEditDocument implementation
// ----------------------------------------------------------------------------