#else
#include "wx/txtstrm.h"
#endif
+#include "wx/wfstream.h"
#include "doc.h"
#include "view.h"
IMPLEMENT_CLASS(wxTextDocument, wxDocument)
+bool wxTextDocument::OnCreate(const wxString& path, long flags)
+{
+ if ( !wxDocument::OnCreate(path, flags) )
+ return false;
+
+ // subscribe to changes in the text control to update the document state
+ // when it's modified
+ GetTextCtrl()->Connect
+ (
+ wxEVT_COMMAND_TEXT_UPDATED,
+ wxCommandEventHandler(wxTextDocument::OnTextChange),
+ NULL,
+ this
+ );
+
+ return true;
+}
+
// Since text windows have their own method for saving to/loading from files,
// we override DoSave/OpenDocument instead of Save/LoadObject
bool wxTextDocument::DoSaveDocument(const wxString& filename)
bool wxTextDocument::DoOpenDocument(const wxString& filename)
{
- return GetTextCtrl()->LoadFile(filename);
+ if ( !GetTextCtrl()->LoadFile(filename) )
+ return false;
+
+ // we're not modified by the user yet
+ Modify(false);
+
+ return true;
}
bool wxTextDocument::IsModified() const
}
}
+void wxTextDocument::OnTextChange(wxCommandEvent& event)
+{
+ Modify(true);
+
+ event.Skip();
+}
+
// ----------------------------------------------------------------------------
// TextEditDocument implementation
// ----------------------------------------------------------------------------
wxView* view = GetFirstView();
return view ? wxStaticCast(view, TextEditView)->GetText() : NULL;
}
+
+// ----------------------------------------------------------------------------
+// wxImageDocument implementation
+// ----------------------------------------------------------------------------
+
+/////////////////////////////////////////////////////////////////////////////
+// wxImageDocument
+
+IMPLEMENT_DYNAMIC_CLASS(wxImageDocument, wxDocument)
+
+wxImageDocument::wxImageDocument() : wxDocument()
+{
+}
+
+wxImageDocument::~wxImageDocument()
+{
+}
+
+bool wxImageDocument::DeleteContents()
+{
+ bool ok = wxDocument::DeleteContents();
+ if (ok && m_image.IsOk())
+ {
+ m_image.Destroy();
+ }
+ return ok;
+}
+
+bool wxImageDocument::SaveFile(wxOutputStream* stream, wxBitmapType type) const
+{
+ return m_image.IsOk() && m_image.SaveFile(*stream, type);
+}
+
+bool wxImageDocument::DoOpenDocument(const wxString& file)
+{
+ wxFileInputStream stream(file);
+ return stream.IsOk() && DoOpenDocument(&stream);
+}
+
+bool wxImageDocument::DoSaveDocument(const wxString& file)
+{
+ wxFileOutputStream stream(file);
+ return stream.IsOk() && DoSaveDocument(&stream);
+}
+
+bool wxImageDocument::DoOpenDocument(wxInputStream* stream)
+{
+ return m_image.LoadFile(*stream);
+}
+
+bool wxImageDocument::DoSaveDocument(wxOutputStream* stream) const
+{
+ return m_image.IsOk() && SaveFile(stream, m_image.GetType());
+}
+