# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (x86) Static Library" 0x0104
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=wxBase - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "wxBase - Win32 Release Unicode DLL"
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../lib/wxbase250u.dll"
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-
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /out:"../lib/wxbase250ud.dll"
+# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib ../lib/zlibd.lib ../lib/regexd.lib /nologo /version:2.5 /dll /machine:I386 /out:"../lib/wxbase250ud.dll"
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../lib/wxbase250.dll"
+# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib ../lib/zlib.lib ../lib/regex.lib /nologo /version:2.5 /dll /machine:I386 /out:"../lib/wxbase250.dll"
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /out:"../lib/wxbase250d.dll"
+# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib ../lib/zlibd.lib ../lib/regexd.lib /nologo /version:2.5 /dll /machine:I386 /out:"../lib/wxbase250d.dll"
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BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\lib\wxbase.lib"
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug"
# PROP Output_Dir "..\lib"
# PROP Intermediate_Dir "..\BaseDebug"
# PROP Target_Dir ""
-CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
+# ADD BSC32 /nologo /o"../lib/wxbase.bsc"
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib\wxbased.lib"
# Name "wxBase - Win32 Debug DLL"
# Name "wxBase - Win32 Release"
# Name "wxBase - Win32 Debug"
+
# Begin Group "Common Files"
# PROP Default_Filter ""
# End Source File
# Begin Source File
-SOURCE=.\common\extended.c
-# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\common\ffile.cpp
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SOURCE=.\common\intl.cpp
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SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
# End Source File
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+# Begin Source File
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+SOURCE=.\common\init.cpp
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+SOURCE=.\common\unzip.c
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+# PROP Default_Filter ""
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SOURCE=.\msw\dummy.cpp
# End Source File
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# End Source File
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SOURCE=.\msw\volume.cpp
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# End Group
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-
!IF "$(CFG)" == "wxBase - Win32 Release Unicode DLL"
-
# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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copy "$(InputPath)" ..\lib\basedllu\wx\setup.h
# End Custom Build
-
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode DLL"
-
# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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copy "$(InputPath)" ..\lib\basedllud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release Unicode"
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# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode"
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# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release DLL"
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# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug DLL"
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# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release"
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# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug"
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# Begin Custom Build - Copying $(InputPath) to $(TargetDir)
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SOURCE=..\include\wx\datetime.h
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SOURCE=..\include\wx\dbtable.h
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SOURCE=..\include\wx\ioswrap.h
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SOURCE=..\include\wx\memconf.h
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SOURCE=..\include\wx\timer.h
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SOURCE=..\include\wx\zstream.h
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SOURCE=..\include\wx\msw\mimetype.h
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SOURCE=..\include\wx\msw\winundef.h
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