m_isDir = isDir;
}
-wxDirItemData::~wxDirItemData()
-{
-}
-
void wxDirItemData::SetNewDirName(const wxString& path)
{
m_path = path;
ExpandDir(m_rootId); // automatically expand first level
// Expand and select the default path
- if (!m_defaultPath.IsEmpty())
+ if (!m_defaultPath.empty())
+ {
ExpandPath(m_defaultPath);
+ }
+#ifdef __UNIX__
+ else
+ {
+ // On Unix, there's only one node under the (hidden) root node. It
+ // represents the / path, so the user would always have to expand it;
+ // let's do it ourselves
+ ExpandPath(wxT("/"));
+ }
+#endif
SetBestSize(size);
DoResize();