- title << wxTheApp->GetAppName() << _(": unknown charset");
+ title << wxTheApp->GetAppDisplayName() << _(": unknown charset");
// the message
wxString msg;
// the message
wxString msg;
- msg.Printf(_("The charset '%s' is unknown. You may select\nanother charset to replace it with or choose\n[Cancel] if it cannot be replaced"), charset.c_str());
+ msg.Printf(_("The charset '%s' is unknown. You may select\nanother charset to replace it with or choose\n[Cancel] if it cannot be replaced"), charset);
// ask the user if he wants to override found alternative encoding
msg.Printf(_("No font for displaying text in encoding '%s' found,\nbut an alternative encoding '%s' is available.\nDo you want to use this encoding (otherwise you will have to choose another one)?"),
{
// ask the user if he wants to override found alternative encoding
msg.Printf(_("No font for displaying text in encoding '%s' found,\nbut an alternative encoding '%s' is available.\nDo you want to use this encoding (otherwise you will have to choose another one)?"),
msg.Printf(_("No font for displaying text in encoding '%s' found.\nWould you like to select a font to be used for this encoding\n(otherwise the text in this encoding will not be shown correctly)?"),
}
else
{
msg.Printf(_("No font for displaying text in encoding '%s' found.\nWould you like to select a font to be used for this encoding\n(otherwise the text in this encoding will not be shown correctly)?"),
- encDesc.c_str());
+ encDesc);
}
// the question is different in 2 cases so the answer has to be
}
// the question is different in 2 cases so the answer has to be