// accessing strings
// -----------------
- virtual size_t GetCount() const = 0;
+ virtual unsigned int GetCount() const = 0;
bool IsEmpty() const { return GetCount() == 0; }
- virtual wxString GetString(int n) const = 0;
+ virtual wxString GetString(unsigned int n) const = 0;
wxArrayString GetStrings() const;
- virtual void SetString(int n, const wxString& s) = 0;
+ virtual void SetString(unsigned int n, const wxString& s) = 0;
// finding string natively is either case sensitive or insensitive
// but never both so fall back to this base version for not
// supported search type
virtual int FindString(const wxString& s, bool bCase = false) const
{
- size_t count = GetCount();
+ unsigned int count = GetCount();
- for ( size_t i = 0; i < count ; ++i )
+ for ( unsigned int i = 0; i < count ; ++i )
{
if (GetString(i).IsSameAs( s , bCase ))
- return i;
+ return (int)i;
}
return wxNOT_FOUND;
protected:
// check that the index is valid
- // FIXME: once api will move to size_t, drop >= 0 check
- inline bool IsValid(int n) const { return n >= 0 && (size_t)n < GetCount(); }
- inline bool IsValidInsert(int n) const { return n >= 0 && (size_t)n <= GetCount(); }
+ inline bool IsValid(unsigned int n) const { return n < GetCount(); }
+ inline bool IsValidInsert(unsigned int n) const { return n <= GetCount(); }
};
class WXDLLEXPORT wxItemContainer : public wxItemContainerImmutable
// append several items at once to the control
void Append(const wxArrayString& strings);
- int Insert(const wxString& item, int pos)
+ int Insert(const wxString& item, unsigned int pos)
{ return DoInsert(item, pos); }
- int Insert(const wxString& item, int pos, void *clientData);
- int Insert(const wxString& item, int pos, wxClientData *clientData);
+ int Insert(const wxString& item, unsigned int pos, void *clientData);
+ int Insert(const wxString& item, unsigned int pos, wxClientData *clientData);
// deleting items
// --------------
virtual void Clear() = 0;
- virtual void Delete(int n) = 0;
+ virtual void Delete(unsigned int n) = 0;
// misc
// ----
// client data stuff
- void SetClientData(int n, void* clientData);
- void* GetClientData(int n) const;
+ void SetClientData(unsigned int n, void* clientData);
+ void* GetClientData(unsigned int n) const;
- void SetClientObject(int n, wxClientData* clientData);
- wxClientData* GetClientObject(int n) const;
+ void SetClientObject(unsigned int n, wxClientData* clientData);
+ wxClientData* GetClientObject(unsigned int n) const;
bool HasClientObjectData() const
{ return m_clientDataItemsType == wxClientData_Object; }
protected:
virtual int DoAppend(const wxString& item) = 0;
- virtual int DoInsert(const wxString& item, int pos) = 0;
+ virtual int DoInsert(const wxString& item, unsigned int pos) = 0;
- virtual void DoSetItemClientData(int n, void* clientData) = 0;
- virtual void* DoGetItemClientData(int n) const = 0;
- virtual void DoSetItemClientObject(int n, wxClientData* clientData) = 0;
- virtual wxClientData* DoGetItemClientObject(int n) const = 0;
+ virtual void DoSetItemClientData(unsigned int n, void* clientData) = 0;
+ virtual void* DoGetItemClientData(unsigned int n) const = 0;
+ virtual void DoSetItemClientObject(unsigned int n, wxClientData* clientData) = 0;
+ virtual wxClientData* DoGetItemClientObject(unsigned int n) const = 0;
// the type of the client data for the items
wxClientDataType m_clientDataItemsType;
{ wxControl::SetClientObject(data); } \
wxClientData *GetClientObject() const \
{ return wxControl::GetClientObject(); } \
- void SetClientData(int n, void* clientData) \
+ void SetClientData(unsigned int n, void* clientData) \
{ wxItemContainer::SetClientData(n, clientData); } \
- void* GetClientData(int n) const \
+ void* GetClientData(unsigned int n) const \
{ return wxItemContainer::GetClientData(n); } \
- void SetClientObject(int n, wxClientData* clientData) \
+ void SetClientObject(unsigned int n, wxClientData* clientData) \
{ wxItemContainer::SetClientObject(n, clientData); } \
- wxClientData* GetClientObject(int n) const \
+ wxClientData* GetClientObject(unsigned int n) const \
{ return wxItemContainer::GetClientObject(n); }
class WXDLLEXPORT wxControlWithItems : public wxControl, public wxItemContainer