bool wxSizerItem::InformFirstDirection(int direction, int size, int availableOtherDir)
{
- // The size that come here will be including borders. Child items should get it
- // without borders.
- if( size>0 )
- {
- if( direction==wxHORIZONTAL )
- {
- if (m_flag & wxWEST)
- size -= m_border;
- if (m_flag & wxEAST)
- size -= m_border;
- }
- else if( direction==wxVERTICAL )
- {
- if (m_flag & wxNORTH)
- size -= m_border;
- if (m_flag & wxSOUTH)
- size -= m_border;
- }
- }
-
+ // The size that come here will be including borders. Child items should get it
+ // without borders.
+ if( size>0 )
+ {
+ if( direction==wxHORIZONTAL )
+ {
+ if (m_flag & wxWEST)
+ size -= m_border;
+ if (m_flag & wxEAST)
+ size -= m_border;
+ }
+ else if( direction==wxVERTICAL )
+ {
+ if (m_flag & wxNORTH)
+ size -= m_border;
+ if (m_flag & wxSOUTH)
+ size -= m_border;
+ }
+ }
+
bool didUse = false;
// Pass the information along to the held object
if (IsSizer())
{
didUse = GetSizer()->InformFirstDirection(direction,size,availableOtherDir);
if (didUse)
- m_minSize = GetSizer()->CalcMin();
+ m_minSize = GetSizer()->CalcMin();
}
else if (IsWindow())
{
didUse = GetWindow()->InformFirstDirection(direction,size,availableOtherDir);
if (didUse)
m_minSize = m_window->GetEffectiveMinSize();
-
- // This information is useful for items with wxSHAPED flag, since
- // we can request an optimal min size for such an item. Even if
- // we overwrite the m_minSize member here, we can read it back from
- // the owned window (happens automatically).
- if( (m_flag & wxSHAPED) && (m_flag & wxEXPAND) && direction )
- {
- if( !wxIsNullDouble(m_ratio) )
- {
- wxCHECK_MSG( (m_proportion==0), false, _T("Shaped item, non-zero proportion in wxSizerItem::InformFirstDirection()") );
- if( direction==wxHORIZONTAL && !wxIsNullDouble(m_ratio) )
- {
- // Clip size so that we don't take too much
- if( availableOtherDir>=0 && int(size/m_ratio)-m_minSize.y>availableOtherDir )
- size = int((availableOtherDir+m_minSize.y)*m_ratio);
- m_minSize = wxSize(size,int(size/m_ratio));
- }
- else if( direction==wxVERTICAL )
- {
- // Clip size so that we don't take too much
- if( availableOtherDir>=0 && int(size*m_ratio)-m_minSize.x>availableOtherDir )
- size = int((availableOtherDir+m_minSize.x)/m_ratio);
- m_minSize = wxSize(int(size*m_ratio),size);
- }
- didUse = true;
- }
- }
- }
-
+
+ // This information is useful for items with wxSHAPED flag, since
+ // we can request an optimal min size for such an item. Even if
+ // we overwrite the m_minSize member here, we can read it back from
+ // the owned window (happens automatically).
+ if( (m_flag & wxSHAPED) && (m_flag & wxEXPAND) && direction )
+ {
+ if( !wxIsNullDouble(m_ratio) )
+ {
+ wxCHECK_MSG( (m_proportion==0), false, _T("Shaped item, non-zero proportion in wxSizerItem::InformFirstDirection()") );
+ if( direction==wxHORIZONTAL && !wxIsNullDouble(m_ratio) )
+ {
+ // Clip size so that we don't take too much
+ if( availableOtherDir>=0 && int(size/m_ratio)-m_minSize.y>availableOtherDir )
+ size = int((availableOtherDir+m_minSize.y)*m_ratio);
+ m_minSize = wxSize(size,int(size/m_ratio));
+ }
+ else if( direction==wxVERTICAL )
+ {
+ // Clip size so that we don't take too much
+ if( availableOtherDir>=0 && int(size*m_ratio)-m_minSize.x>availableOtherDir )
+ size = int((availableOtherDir+m_minSize.x)/m_ratio);
+ m_minSize = wxSize(int(size*m_ratio),size);
+ }
+ didUse = true;
+ }
+ }
+ }
+
return didUse;
}
window->GetMaxHeight() );
}
+#if WXWIN_COMPATIBILITY_2_8
void wxSizer::SetVirtualSizeHints( wxWindow *window )
{
- // Preserve the window's max size hints, but set the
- // lower bound according to the sizer calculations.
-
FitInside( window );
- wxSize size( window->GetVirtualSize() );
- window->SetVirtualSizeHints( size.x,
- size.y,
- window->GetMaxWidth(),
- window->GetMaxHeight() );
}
+#endif // WXWIN_COMPATIBILITY_2_8
wxSize wxSizer::GetMaxWindowSize( wxWindow *window ) const
{
node = node->GetNext();
}
- // In case we have a nested sizer with a two step algo , give it
+ // In case we have a nested sizer with a two step algo , give it
// a chance to adjust to that (we give it width component)
node = m_children.GetFirst();
bool didChangeMinSize = false;
{
wxSizerItem *item = node->GetData();
didChangeMinSize |= item->InformFirstDirection( wxHORIZONTAL, w, -1 );
-
+
node = node->GetNext();
}
-
+
// And redo iteration in case min size changed
if( didChangeMinSize )
{
h = wxMax( h, sz.y );
node = node->GetNext();
- }
+ }
}
-
+
return wxSize( ncols * w + (ncols-1) * m_hgap,
nrows * h + (nrows-1) * m_vgap );
}
wxSizerItem * const item = *i;
if ( item->IsShown() )
{
- // NOTE: Not doing the calculation here, this is just
+ // NOTE: Not doing the calculation here, this is just
// for finding max values.
const wxSize sz(item->GetMinSizeWithBorder());
}
}
- // The stage of looking for max values in each row/column has been
+ // The stage of looking for max values in each row/column has been
// made a separate function, since it's reused in AdjustForGrowables.
FindWidthsAndHeights(nrows,ncols);
m_growMode == wxFLEX_GROWMODE_SPECIFIED ? &m_growableColsProportions
: NULL
);
-
- // This gives nested objects that benefit from knowing one size
- // component in advance the chance to use that.
+
+ // This gives nested objects that benefit from knowing one size
+ // component in advance the chance to use that.
bool didAdjustMinSize = false;
int nrows, ncols;
CalcRowsCols(nrows, ncols);
-
+
// Iterate over all items and inform about column width
size_t n = 0;
for ( wxSizerItemList::iterator i = m_children.begin();
didAdjustMinSize |= (*i)->InformFirstDirection(wxHORIZONTAL, m_colWidths[col], sz.y - m_calculatedMinSize.y);
}
- // Only redo if info was actually used
+ // Only redo if info was actually used
if( didAdjustMinSize )
{
DoAdjustForGrowables
if ( m_children.empty() )
return;
- const wxCoord totalMinorSize = SizeInMinorDir(m_size);
+ const wxCoord totalMinorSize = GetSizeInMinorDir(m_size);
// the amount of free space which we should redistribute among the
// stretchable items (i.e. those with non zero proportion)
- int delta = SizeInMajorDir(m_size) - SizeInMajorDir(m_minSize);
+ int delta = GetSizeInMajorDir(m_size) - GetSizeInMajorDir(m_minSize);
+
-
// Inform child items about the size in minor direction, that can
// change how much free space we have in major dir and how to distribute it.
int majorMinSum = 0;
wxSize szMinPrev = item->GetMinSizeWithBorder();
item->InformFirstDirection(m_orient^wxBOTH,totalMinorSize,delta);
wxSize szMin = item->GetMinSizeWithBorder();
- int deltaChange = SizeInMajorDir(szMin-szMinPrev);
+ int deltaChange = GetSizeInMajorDir(szMin-szMinPrev);
if( deltaChange )
{
- // Since we passed available space along to the item, it should not
- // take too much ,so delat should not become negative.
- delta -= deltaChange;
+ // Since we passed available space along to the item, it should not
+ // take too much, so delta should not become negative.
+ delta -= deltaChange;
}
- majorMinSum += SizeInMajorDir(item->GetMinSizeWithBorder());
+ majorMinSum += GetSizeInMajorDir(item->GetMinSizeWithBorder());
}
// And update our min size
SizeInMajorDir(m_minSize) = majorMinSum;
// might have a new delta now
- delta = SizeInMajorDir(m_size) - SizeInMajorDir(m_minSize);
-
+ delta = GetSizeInMajorDir(m_size) - GetSizeInMajorDir(m_minSize);
+
// the position at which we put the next child
wxPoint pt(m_position);
if ( !item->IsShown() )
continue;
-
-#ifndef __DMC__
- // DMC doesn't distinguish between
- // int SizeInMajorDir(const wxSize& sz) const
- // and int& SizeInMajorDir(wxSize& sz)
- const
-#endif
- wxSize sizeThis(item->GetMinSizeWithBorder());
+
+ const wxSize sizeThis(item->GetMinSizeWithBorder());
// adjust the size in the major direction using the proportion
- wxCoord majorSize = SizeInMajorDir(sizeThis);
+ wxCoord majorSize = GetSizeInMajorDir(sizeThis);
const int propItem = item->GetProportion();
if ( propItem )
{
// apply the alignment in the minor direction
wxPoint posChild(pt);
- wxCoord minorSize = SizeInMinorDir(sizeThis);
+ wxCoord minorSize = GetSizeInMinorDir(sizeThis);
const int flag = item->GetFlag();
if ( flag & (wxEXPAND | wxSHAPED) )
{
if ( !item->IsShown() )
continue;
-#ifndef __DMC__
- const // see __DMC__ above
-#endif
- wxSize sizeMinThis = item->CalcMin();
- SizeInMajorDir(m_minSize) += SizeInMajorDir(sizeMinThis);
- if ( SizeInMinorDir(sizeMinThis) > SizeInMinorDir(m_minSize) )
- SizeInMinorDir(m_minSize) = SizeInMinorDir(sizeMinThis);
+ const wxSize sizeMinThis = item->CalcMin();
+ SizeInMajorDir(m_minSize) += GetSizeInMajorDir(sizeMinThis);
+ if ( GetSizeInMinorDir(sizeMinThis) > GetSizeInMinorDir(m_minSize) )
+ SizeInMinorDir(m_minSize) = GetSizeInMinorDir(sizeMinThis);
m_totalProportion += item->GetProportion();
}
// wxWrapSizer
//---------------------------------------------------------------------------
-#define wxDEFAULT_PROPORTION_LAST 1000000
-
-// User data to hold old proportion for last item on line
+#define wxDEFAULT_PROPORTION_LAST 1000000
+
+// User data to hold old proportion for last item on line
// (which might be extended)
struct wxPropHolder : public wxObject
{
wxPropHolder( ) : m_item(0), m_propOld(0) { }
void Init( wxSizerItem *item, int propOld ) { m_item=item; m_propOld=propOld; }
-
+
wxSizerItem *m_item;
int m_propOld;
};
IMPLEMENT_DYNAMIC_CLASS(wxWrapSizer, wxBoxSizer);
wxWrapSizer::wxWrapSizer( int orient, int flags )
- : wxBoxSizer(orient),
- m_prim_size_last( -1 ),
+ : wxBoxSizer(orient),
+ m_prim_size_last( -1 ),
m_rows(orient^wxBOTH),
m_flags(flags)
{
{
if( !direction )
{
- // Better to keep value, then CalcMin will work better
- //m_prim_size_last = -1;
+ // Better to keep value, then CalcMin will work better
+ //m_prim_size_last = -1;
return false;
}
if( direction==m_orient )
{
// The direction is same as our primary, so we can make use of it
- m_prim_size_last = size;
+ m_prim_size_last = size;
return true;
}
- else
+ else
return false;
}
wxSizerItem *psi = m_rows.GetItem(psz);
wxASSERT(psi);
wxPropHolder *pph = (wxPropHolder*)psi->GetUserData();
- if ( !pph )
+ if ( !pph )
psi->SetUserData( pph=new wxPropHolder );
-
+
pph->Init( itemLast, itemLast->GetProportion() );
itemLast->SetProportion( wxDEFAULT_PROPORTION_LAST );
}
if (m_children.GetCount() == 0)
return;
- // What we do here is to put our items into child box sizers,
- // as many of them as we have lines.
+ // What we do here is to put our items into child box sizers,
+ // as many of them as we have lines.
// Empty all items in all rows in owned sizer.
- // We have to access the list directly, since we don't want to
+ // We have to access the list directly, since we don't want to
// destroy the wxSizerItems.
for( int ix=m_rows.GetChildren().GetCount()-1; ix>=0; ix-- ){
- wxSizerItem *psi = m_rows.GetItem( (size_t)ix );
-
- // Restore proportion for last item on line (if item has not been deleted)
- wxPropHolder *pph = (wxPropHolder*)psi->GetUserData();
- if( pph && GetChildren().Find(pph->m_item) )
- pph->m_item->SetProportion(pph->m_propOld);
-
+ wxSizerItem *psi = m_rows.GetItem( (size_t)ix );
+
+ // Restore proportion for last item on line (if item has not been deleted)
+ wxPropHolder *pph = (wxPropHolder*)psi->GetUserData();
+ if( pph && GetChildren().Find(pph->m_item) )
+ pph->m_item->SetProportion(pph->m_propOld);
+
wxSizer *psz = psi->GetSizer();
wxASSERT( psz );
wxSizerItemList &sl = psz->GetChildren();
while( sl.GetLast() )
sl.Erase( sl.GetLast() );
}
-
+
int lineSumMajor = 0;
- int majorSize = SizeInMajorDir(m_size);
-
+ int majorSize = GetSizeInMajorDir(m_size);
+
// Make sure we have at least one child sizer
m_n_line = 1;
- if( !m_rows.GetChildren().GetCount() )
+ if( !m_rows.GetChildren().GetCount() )
m_rows.Add( new wxBoxSizer(GetOrientation()), 1, wxEXPAND );
-
+
// The sizer where to insert items in
wxSizer *psz = m_rows.GetItem((size_t)0)->GetSizer();
wxASSERT( psz );
-
+
// Now put our child items into child sizers instead
wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
wxSizerItem *item = NULL, *itemLast=NULL;
item = node->GetData();
if ( item->IsShown() )
{
- wxSize minSz = item->GetMinSize();
- int minSzMajor = SizeInMajorDir(minSz);
-
+ wxSize minSz = item->GetMinSize();
+ int minSzMajor = GetSizeInMajorDir(minSz);
+
// More space on this line?
- if( !lineSumMajor || lineSumMajor+minSzMajor<=majorSize )
+ if( !lineSumMajor || lineSumMajor+minSzMajor<=majorSize )
{
lineSumMajor += minSzMajor;
}
// Get a new empty sizer to insert into
if( (int)m_rows.GetChildren().GetCount()<=m_n_line )
m_rows.Add( new wxBoxSizer(GetOrientation()), 1, wxEXPAND );
-
- // If we have extend-last-on-each-line mode, then do so now
+
+ // If we have extend-last-on-each-line mode, then do so now
// Note: We must store old proportion value then.
if( m_flags&wxEXTEND_LAST_ON_EACH_LINE )
- AdjustPropLastItem(psz,itemLast);
-
+ AdjustPropLastItem(psz,itemLast);
+
// The sizer where to insert items in
psz = m_rows.GetItem(m_n_line++)->GetSizer();
}
- itemLast = item;
+ itemLast = item;
psz->Add( item );
- // If item is a window, it now has a pointer to the child sizer,
- // which is wrong. Set it to point to us.
+ // If item is a window, it now has a pointer to the child sizer,
+ // which is wrong. Set it to point to us.
if( item->GetWindow() )
- item->GetWindow()->SetContainingSizer( this );
+ item->GetWindow()->SetContainingSizer( this );
}
node = node->GetNext();
}
- // If we have extend-last-on-each-line mode, then do so now
+ // If we have extend-last-on-each-line mode, then do so now
if( m_flags&wxEXTEND_LAST_ON_EACH_LINE )
AdjustPropLastItem(psz,itemLast);
-
- // If we have more sizers than lines, remove them
+
+ // If we have more sizers than lines, remove them
while( (int)m_rows.GetChildren().GetCount()>m_n_line )
m_rows.Remove( m_n_line );
// Now do layout on row sizer
m_rows.SetDimension( m_position.x, m_position.y, m_size.x, m_size.y );
-
+
// Remember this to next time (will be overridden by InformFirstDirection if used)
- m_prim_size_last = SizeInMajorDir(m_size);
+ m_prim_size_last = GetSizeInMajorDir(m_size);
}
// Algorithm for calculating min size: (assuming horizontal orientation)
// X: Max width of all members
- // Y: Based on last X, calculate how many lines needed
+ // Y: Based on last X, calculate how many lines needed
// First time around, assume all items fits on one line
-
+
int maxMajor = 0;
int minorSum = 0;
int lineMaxMinor = 0;
int lineSumMajor = 0;
m_n_line = 0;
-
+
// precalc item minsizes and fit on lines (preliminary)
wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
while (node)
if ( item->IsShown() )
{
wxSize minSz = item->CalcMin();
- int szMajor = SizeInMajorDir(minSz);
- int szMinor = SizeInMinorDir(minSz);
+ int szMajor = GetSizeInMajorDir(minSz);
+ int szMinor = GetSizeInMinorDir(minSz);
if( szMajor>maxMajor ) maxMajor = szMajor;
// More space on this line?
- if( m_prim_size_last<0 || !lineSumMajor ||
- lineSumMajor+szMajor<=m_prim_size_last )
+ if( m_prim_size_last<0 || !lineSumMajor ||
+ lineSumMajor+szMajor<=m_prim_size_last )
{
lineSumMajor += szMajor;
- if( szMinor>lineMaxMinor )
+ if( szMinor>lineMaxMinor )
lineMaxMinor = szMinor;
}
else
}
minorSum += lineMaxMinor; // Add height of highest item on last line
- m_minSize = SizeFromMajorMinor(maxMajor, minorSum);
- return m_minSize;
+ m_minSize = SizeFromMajorMinor(maxMajor, minorSum);
+ return m_minSize;
}
//---------------------------------------------------------------------------