#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
-// ressources
+// resources
// ----------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
+ void OnPaint(wxPaintEvent& event)
+ {
+ wxPaintDC dc(this);
+ dc.DrawRectangle(20, 20, 100, 100);
+ dc.SetPen(*wxRED_PEN);
+ dc.SetDeviceOrigin(20, 20);
+ dc.SetClippingRegion(0, 0, 100, 100);
+ dc.DrawLine(0, 0, 1000, 1000);
+ }
+
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_PAINT(MyFrame::OnPaint)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// the application class
// ----------------------------------------------------------------------------
-// `Main program' equivalent: the program execution "starts" here
+// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
- // Create the main application window
+ // create the main application window
MyFrame *frame = new MyFrame("Minimal wxWindows App",
wxPoint(50, 50), wxSize(450, 340));
- // Show it and tell the application that it's our main window
- // @@@ what does it do exactly, in fact? is it necessary here?
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
frame->Show(TRUE);
- SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
#ifdef __WXMAC__
- // we need this in order to allow the about menu relocation, since ABOUT is not the default id of the about menu
- wxApp::s_macAboutMenuItemId = Minimal_About ;
+ // we need this in order to allow the about menu relocation, since ABOUT is
+ // not the default id of the about menu
+ wxApp::s_macAboutMenuItemId = Minimal_About;
#endif
// set the frame icon
// create a menu bar
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
-#ifdef __WXMAC__
- // since the about should be in the help menu for auto-relocation we have to do a little more...
- wxMenu *helpMenu = new wxMenu("", wxMENU_TEAROFF);
- helpMenu->Append(Minimal_About, "&About...\tCntrl+A", "Show about dialog");
-#else
- menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
- menuFile->AppendSeparator();
-#endif
+ // the "About" item should be in the help menu
+ wxMenu *helpMenu = new wxMenu;
+ helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
-#ifdef __WXMAC__
menuBar->Append(helpMenu, "&Help");
-#endif
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
{
wxString msg;
msg.Printf( _T("This is the about dialog of minimal sample.\n")
- _T("Welcome to %s")
-#ifdef wxBETA_NUMBER
- _T(" (beta %d)!")
-#endif // wxBETA_NUMBER
- , wxVERSION_STRING
-#ifdef wxBETA_NUMBER
- , wxBETA_NUMBER
-#endif // wxBETA_NUMBER
- );
+ _T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
}