// Author: Vadim Zetlin
// Modified by:
// Created: 15.08.00
-// RCS-ID: $Id$
// Copyright: (c) Vadim Zetlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/defs.h"
-// ----------------------------------------------------------------------------
-// wxButton flags shared with other classes
-// ----------------------------------------------------------------------------
-
-#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
-
-// These flags affect label alignment
-#define wxBU_LEFT 0x0040
-#define wxBU_TOP 0x0080
-#define wxBU_RIGHT 0x0100
-#define wxBU_BOTTOM 0x0200
-#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
-#endif
-
#if wxUSE_BUTTON
-// ----------------------------------------------------------------------------
-// wxButton specific flags
-// ----------------------------------------------------------------------------
-
-// These two flags are obsolete
-#define wxBU_NOAUTODRAW 0x0000
-#define wxBU_AUTODRAW 0x0004
-
-// by default, the buttons will be created with some (system dependent)
-// minimal size to make them look nicer, giving this style will make them as
-// small as possible
-#define wxBU_EXACTFIT 0x0001
-
-#include "wx/bitmap.h"
-#include "wx/control.h"
+#include "wx/anybutton.h"
extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
// wxButton: a push button
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxButtonBase : public wxAnyButton
{
public:
wxButtonBase() { }
- // show the image in the button in addition to the label: this method is
- // supported on all (major) platforms
- void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT)
- {
- SetBitmapLabel(bitmap);
- SetBitmapPosition(dir);
- }
-
- wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); }
-
- // Methods for setting individual images for different states: normal,
- // selected (meaning pushed or pressed), focused (meaning normal state for
- // a focused button), disabled or hover (a.k.a. hot or current).
- //
- // Remember that SetBitmap() itself must be called before any other
- // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym
- // for it anyhow) and that all bitmaps passed to these functions should be
- // of the same size.
- void SetBitmapLabel(const wxBitmap& bitmap)
- { DoSetBitmap(bitmap, State_Normal); }
- void SetBitmapPressed(const wxBitmap& bitmap)
- { DoSetBitmap(bitmap, State_Pressed); }
- void SetBitmapDisabled(const wxBitmap& bitmap)
- { DoSetBitmap(bitmap, State_Disabled); }
- void SetBitmapCurrent(const wxBitmap& bitmap)
- { DoSetBitmap(bitmap, State_Current); }
- void SetBitmapFocus(const wxBitmap& bitmap)
- { DoSetBitmap(bitmap, State_Focused); }
-
- wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); }
- wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); }
- wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); }
- wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); }
- wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); }
-
-
- // set the margins around the image
- void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); }
- void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); }
-
- // set the image position relative to the text, i.e. wxLEFT means that the
- // image is to the left of the text (this is the default)
- virtual void SetBitmapPosition(wxDirection WXUNUSED(dir)) { }
-
+ // show the authentication needed symbol on the button: this is currently
+ // only implemented on Windows Vista and newer (on which it shows the UAC
+ // shield symbol)
+ void SetAuthNeeded(bool show = true) { DoSetAuthNeeded(show); }
+ bool GetAuthNeeded() const { return DoGetAuthNeeded(); }
// make this button the default button in its top level window
//
// returns the old default item (possibly NULL)
virtual wxWindow *SetDefault();
- // Buttons on MSW can look bad if they are not native colours, because
- // then they become owner-drawn and not theme-drawn. Disable it here
- // in wxButtonBase to make it consistent.
- virtual bool ShouldInheritColours() const { return false; }
-
// returns the default button size for this platform
static wxSize GetDefaultSize();
- // wxUniv-compatible and deprecated equivalents to SetBitmapXXX()
-#if WXWIN_COMPATIBILITY_2_8
- void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); }
- void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); }
-#endif // WXWIN_COMPATIBILITY_2_8
-
- // backwards compatible names for pressed/current bitmaps: they're not
- // deprecated as there is nothing really wrong with using them and no real
- // advantage to using the new names but the new names are still preferred
- wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); }
- wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); }
-
- void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); }
- void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); }
-
protected:
- // choose the default border for this window
- virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
-
- enum State
- {
- State_Normal,
- State_Pressed, // a.k.a. "selected" in public API for some reason
- State_Current, // a.k.a. hot or "hovering"
- State_Disabled,
- State_Focused,
- State_Max
- };
-
- virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const
- { return wxBitmap(); }
- virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap),
- State WXUNUSED(which))
- { }
- virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y))
- { }
-
-
wxDECLARE_NO_COPY_CLASS(wxButtonBase);
};
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#include "wx/os2/button.h"
-#elif defined(__WXPALMOS__)
- #include "wx/palmos/button.h"
#endif
#endif // wxUSE_BUTTON
-#endif
- // _WX_BUTTON_H_BASE_
+#endif // _WX_BUTTON_H_BASE_