// Purpose: Socket handler classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Created: April 1997
-// Updated: September 1999
-// Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux
-// (C) 1999, Guillermo Rodriguez Garcia
+// Copyright: (C) 1999-1997, Guilhem Lavaux
+// (C) 2000-1999, Guillermo Rodriguez Garcia
// RCS_ID: $Id$
// License: see wxWindows license
/////////////////////////////////////////////////////////////////////////////
// wxWindows headers
/////////////////////////////////////////////////////////////////////////////
+#include "wx/app.h"
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-
/////////////////////////////////////////////////////////////////////////////
// wxSocket headers
/////////////////////////////////////////////////////////////////////////////
#include "wx/sckaddr.h"
#include "wx/socket.h"
+// discard buffer
+#define MAX_DISCARD_SIZE (10 * 1024)
+// what to do within waits
#define PROCESS_EVENTS() wxYield()
+// use wxPostEvent or not
+#define EXPERIMENTAL_USE_POST 1
// --------------------------------------------------------------
// ClassInfos
IMPLEMENT_CLASS(wxSocketBase, wxObject)
IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
+IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
class wxSocketState : public wxObject
wxSocketBase::wxSocketBase(wxSockFlags _flags, wxSockType _type) :
wxEvtHandler(),
- m_socket(NULL), m_id(-1),
+ m_socket(NULL), m_evt_handler(NULL), m_id(-1),
m_flags(_flags), m_type(_type),
m_neededreq(0), m_notify_state(FALSE),
m_connected(FALSE), m_establishing(FALSE),
wxSocketBase::wxSocketBase() :
wxEvtHandler(),
- m_socket(NULL), m_id(-1),
+ m_socket(NULL), m_evt_handler(NULL), m_id(-1),
m_flags(NONE), m_type(SOCK_UNINIT),
m_neededreq(0), m_notify_state(FALSE),
m_connected(FALSE), m_establishing(FALSE),
m_lcount = _Read(buffer, nbytes);
- // If in WAITALL mode, all bytes should have been read.
- if (m_flags & WAITALL)
+ // If in wxSOCKET_WAITALL mode, all bytes should have been read.
+ if (m_flags & wxSOCKET_WAITALL)
m_error = (m_lcount != nbytes);
else
m_error = (m_lcount == 0);
- // Trigger another read event if there is still data available.
+ // Allow read events from now on
m_reading = FALSE;
- // TODO: TriggerRead
return *this;
}
// If the socket is not connected, or we have got the whole
// needed buffer, return immedately
- if (!m_connected || !m_socket || !nbytes)
+ if (!m_socket || !m_connected || !nbytes)
return total;
// Possible combinations (they are checked in this order)
if (ret > 0)
total += ret;
}
- else if (m_flags & wxSOCKET_WAITALL) // wxSOCKET_WAITALL
+ else if (m_flags & wxSOCKET_WAITALL)
{
while (ret > 0 && nbytes > 0)
{
- if (!(m_flags & wxSOCKET_BLOCK) && !(WaitForRead()))
+ if (!(m_flags & wxSOCKET_BLOCK) && !WaitForRead())
break;
ret = GSocket_Read(m_socket, buffer, nbytes);
wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
{
-#define MAX_DISCARD_SIZE (10 * 1024)
-
wxUint32 len, len2, sig, total;
bool error;
int old_flags;
m_reading = FALSE;
SetFlags(old_flags);
- // TODO: TriggerRead
return *this;
-
-#undef MAX_DISCARD_SIZE
}
wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes)
m_reading = TRUE;
m_lcount = _Read(buffer, nbytes);
- Pushback(buffer, nbytes);
+ Pushback(buffer, m_lcount);
// If in wxSOCKET_WAITALL mode, all bytes should have been read.
if (m_flags & wxSOCKET_WAITALL)
else
m_error = (m_lcount == 0);
- // Trigger another read event if there is still data available.
+ // Allow read events again
m_reading = FALSE;
- // TODO: TriggerRead
return *this;
}
else
m_error = (m_lcount == 0);
- // Trigger another write event if the socket is still writable
+ // Allow write events again
m_writing = FALSE;
- // TODO: TriggerWrite
return *this;
}
{
while (ret > 0 && nbytes > 0)
{
- if (!(m_flags & wxSOCKET_BLOCK) && !(WaitForWrite()))
+ if (!(m_flags & wxSOCKET_BLOCK) && !WaitForWrite())
break;
ret = GSocket_Write(m_socket, buffer, nbytes);
m_lcount = total;
m_writing = FALSE;
- // TODO: TriggerWrite
return *this;
#ifdef __VISUALC__
wxSocketBase& wxSocketBase::Discard()
{
-#define MAX_BUFSIZE (10*1024)
-
int old_flags;
- char *my_data = new char[MAX_BUFSIZE];
- wxUint32 recv_size = MAX_BUFSIZE;
+ char *my_data = new char[MAX_DISCARD_SIZE];
+ wxUint32 recv_size = MAX_DISCARD_SIZE;
wxUint32 total = 0;
// Mask read events
old_flags = m_flags;
SetFlags(wxSOCKET_NOWAIT);
- while (recv_size == MAX_BUFSIZE)
+ while (recv_size == MAX_DISCARD_SIZE)
{
- recv_size = _Read(my_data, MAX_BUFSIZE);
+ recv_size = _Read(my_data, MAX_DISCARD_SIZE);
total += recv_size;
}
m_lcount = total;
m_error = FALSE;
- // Trigger another read event if there is still data available.
+ // Allow read events again
m_reading = FALSE;
- // TODO: TriggerRead
return *this;
-
-#undef MAX_BUFSIZE
}
// --------------------------------------------------------------
// wxSocketBase Wait functions
// --------------------------------------------------------------
-// GRG: I have completely rewritten this family of functions
-// so that they don't depend on event notifications; instead,
-// they poll the socket, using GSocket_Select(), to check for
-// the specified combination of event flags, until an event
-// occurs or until the timeout ellapses. The polling loop
-// calls PROCESS_EVENTS(), so this won't block the GUI.
-
-bool wxSocketBase::_Wait(long seconds, long milliseconds, wxSocketEventFlags flags)
+// These WaitXXX unctions do not depend on the event system any
+// longer; instead, they poll the socket, using GSocket_Select()
+// to check for the specified combination of event flags, until
+// an event occurs or until the timeout ellapses. The polling
+// loop calls PROCESS_EVENTS(), so this won't block the GUI.
+//
+// XXX: Should it honour the wxSOCKET_BLOCK flag ?
+//
+bool wxSocketBase::_Wait(long seconds, long milliseconds,
+ wxSocketEventFlags flags)
{
GSocketEventFlags result;
_wxSocketInternalTimer timer;
// because maybe the WaitXXX functions are not being used.
//
// Do this at least once (important if timeout == 0, when
- // we are just polling)
+ // we are just polling). Also, if just polling, do not yield.
//
while (state == -1)
{
result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
- // Connection lost
- if (result & GSOCK_LOST_FLAG)
- {
- timer.Stop();
- Close();
- return TRUE;
- }
-
// Incoming connection (server) or connection established (client)
if (result & GSOCK_CONNECTION_FLAG)
{
return TRUE;
}
+ // Connection lost
+ if (result & GSOCK_LOST_FLAG)
+ {
+ timer.Stop();
+ return TRUE; // XXX: should be FALSE if !(flags & GSOCK_LOST_FLAG) !
+ }
+
// Wait more?
if ((timeout == 0) || (m_interrupt))
break;
-
- PROCESS_EVENTS();
+ else
+ PROCESS_EVENTS();
}
timer.Stop();
wxSocketEvent event(m_id);
wxSocketEventFlags flag = EventToNotify(req_evt);
- // fprintf(stderr, "%s: Entering OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
+ // dbg("Entering OnRequest (evt %d)\n", req_evt);
- // NOTE: this duplicates some of the code in _Wait, (lost
- // connections and delayed connection establishment) but
- // this doesn't hurt. It has to be here because maybe the
- // WaitXXX are not being used, and it has to be in _Wait
- // as well because the event might be a bit delayed.
+ // This duplicates some code in _Wait(), but this doesn't
+ // hurt. It has to be here because we don't know whether
+ // WaitXXX will be used, and it has to be in _Wait as well
+ // because the event might be a bit delayed.
//
- switch (req_evt)
+ if (req_evt == wxSOCKET_CONNECTION)
{
- case wxSOCKET_CONNECTION :
- m_establishing = FALSE;
- m_connected = TRUE;
- break;
- case wxSOCKET_LOST:
- Close();
- break;
-
- // If we are in the middle of a R/W operation, do not
- // propagate events to users.
- //
- case wxSOCKET_INPUT:
- if (m_reading) return;
-
- case wxSOCKET_OUTPUT:
- if (m_writing) return;
+ m_establishing = FALSE;
+ m_connected = TRUE;
+ }
+ else if (req_evt == wxSOCKET_INPUT)
+ {
+ // If we are in the middle of a R/W operation, do not
+ // propagate events to users. Also, filter 'late' events
+ // which are no longer valid.
+ //
+ if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
+ return;
+ }
+ else if (req_evt == wxSOCKET_OUTPUT)
+ {
+ if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
+ return;
}
if (((m_neededreq & flag) == flag) && m_notify_state)
{
- // fprintf(stderr, "%s: Evt %d delivered\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
+ // dbg("Evt %d delivered\n", req_evt);
event.m_socket = this;
event.m_skevt = req_evt;
- ProcessEvent(event); // XXX - should be PostEvent
+
+ if (m_evt_handler)
+#if EXPERIMENTAL_USE_POST
+ wxPostEvent(m_evt_handler, event);
+#else
+ ProcessEvent(event);
+#endif
OldOnNotify(req_evt);
if (m_cbk)
}
- // fprintf(stderr, "%s: Exiting OnRequest (evt %d)\n", (m_type == SOCK_CLIENT)? "client" : "server", req_evt);
+ // dbg("Exiting OnRequest (evt %d)\n", req_evt);
}
void wxSocketBase::OldOnNotify(wxSocketNotify WXUNUSED(evt))
void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
{
- SetNextHandler(&h_evt);
+ m_evt_handler = &h_evt;
m_id = id;
+
+ SetNextHandler(&h_evt);
}
// --------------------------------------------------------------
void wxSocketBase::Pushback(const char *buffer, wxUint32 size)
{
+ if (!size) return;
+
if (m_unread == NULL)
m_unread = (char *)malloc(size);
- else {
+ else
+ {
char *tmp;
tmp = (char *)malloc(m_unrd_size + size);
memcpy(buffer, (m_unread+m_unrd_cur), size);
- if (!peek) {
+ if (!peek)
+ {
m_unrd_cur += size;
- if (m_unrd_size == m_unrd_cur) {
+ if (m_unrd_size == m_unrd_cur)
+ {
free(m_unread);
m_unread = NULL;
m_unrd_size = 0;
// --------------------------------------------------------------
// wxSocketClient Connect functions
// --------------------------------------------------------------
+
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
{
GSocketError err;
if (IsConnected())
Close();
- // This should never happen.
if (m_socket)
GSocket_destroy(m_socket);
return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
}
+// --------------------------------------------------------------
+// wxDatagramSocket
+// --------------------------------------------------------------
+
+/* NOTE: experimental stuff - might change */
+
+wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr, wxSockFlags flags )
+ : wxSocketBase( flags, SOCK_DATAGRAM )
+{
+ // Create the socket
+ m_socket = GSocket_new();
+
+ if(!m_socket)
+ return;
+
+ // Setup the socket as non connection oriented
+ GSocket_SetLocal(m_socket, addr.GetAddress());
+ if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR )
+ {
+ GSocket_destroy(m_socket);
+ m_socket = NULL;
+ return;
+ }
+
+ // Initialize all stuff
+ m_connected = FALSE;
+ m_establishing = FALSE;
+ GSocket_SetTimeout( m_socket, m_timeout );
+ GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
+ GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
+ wx_socket_callback, (char*)this );
+
+}
+
+wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
+ char* buf,
+ wxUint32 nBytes )
+{
+ Read(buf, nBytes);
+ GetPeer(addr);
+ return (*this);
+}
+
+wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
+ const char* buf,
+ wxUint32 nBytes )
+{
+ GSocket_SetPeer(m_socket, addr.GetAddress());
+ Write(buf, nBytes);
+ return (*this);
+}
+
// --------------------------------------------------------------
// wxSocketEvent
// --------------------------------------------------------------
// --------------------------------------------------------------------------
// wxSocketModule
// --------------------------------------------------------------------------
-class WXDLLEXPORT wxSocketModule: public wxModule {
+
+class WXDLLEXPORT wxSocketModule: public wxModule
+{
DECLARE_DYNAMIC_CLASS(wxSocketModule)
- public:
- bool OnInit() {
+public:
+ bool OnInit()
+ {
return GSocket_Init();
}
- void OnExit() {
+ void OnExit()
+ {
GSocket_Cleanup();
}
};