provided array. {\it fillStyle} parameter may have values
{\tt wxWINDING\_RULE} or {\tt wxODDEVEN\_RULE}.
-{\bf NB:} This constructor is only implemented for Win32 and GTK+ wxWindows ports.
+{\bf NB:} This constructor is only implemented for Win32 and GTK+ wxWidgets ports.
-\func{}{wxRegion}{\param{const wxBitmap&}{ bmp},
- \param{const wxColour&}{ transColour = wxNullColour},
+\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp}}
+
+\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp},
+ \param{const wxColour\&}{ transColour},
\param{int}{ tolerance = 0}}
Constructs a region using the non-transparent pixels of a bitmap. See
Finds the union of this region and another region.
-\func{bool}{Union}{\param{const wxBitmap&}{ bmp},
- \param{const wxColour&}{ transColour = wxNullColour},
+\func{bool}{Union}{\param{const wxBitmap\&}{ bmp}}
+
+Finds the union of this region and the the non-transparent pixels of a
+bitmap. Bitmap's mask is used to determine transparency. If the bitmap doesn't
+have a mask, solid rectangle of bitmap's dimensions is used.
+
+\func{bool}{Union}{\param{const wxBitmap\&}{ bmp},
+ \param{const wxColour\&}{ transColour},
\param{int}{ tolerance = 0}}
Finds the union of this region and the the non-transparent pixels of a
-bitmap. If the bitmap has a mask then it will be used, otherwise the
-colour to be treated as transparent may be specified, along with an
+bitmap. Colour to be treated as transparent is specified in the
+\arg{transColour} argument, along with an
optional colour tolerance value.
\wxheading{Return value}