#include "wx/frame.h"
#include "wx/app.h"
#include "wx/settings.h"
+#include "wx/intl.h"
+#include "wx/log.h"
#endif
#include "wx/msw/private.h"
+#include "wx/log.h"
#if wxUSE_COMMON_DIALOGS
#include <commdlg.h>
// Lists to keep track of windows, so we can disable/enable them
// for modal dialogs
-wxList wxModalDialogs;
-wxList wxModelessWindows; // Frames and modeless dialogs
+wxWindowList wxModalDialogs;
+wxWindowList wxModelessWindows; // Frames and modeless dialogs
extern wxList WXDLLEXPORT wxPendingDelete;
#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
-
-BEGIN_EVENT_TABLE(wxDialog, wxPanel)
- EVT_SIZE(wxDialog::OnSize)
- EVT_BUTTON(wxID_OK, wxDialog::OnOK)
- EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
- EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
- EVT_CHAR_HOOK(wxDialog::OnCharHook)
- EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
- EVT_CLOSE(wxDialog::OnCloseWindow)
-END_EVENT_TABLE()
-
+ IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
+
+ BEGIN_EVENT_TABLE(wxDialog, wxPanel)
+ EVT_SIZE(wxDialog::OnSize)
+ EVT_BUTTON(wxID_OK, wxDialog::OnOK)
+ EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
+ EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
+ EVT_CHAR_HOOK(wxDialog::OnCharHook)
+ EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
+ EVT_CLOSE(wxDialog::OnCloseWindow)
+ END_EVENT_TABLE()
#endif
-long wxDialog::MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
-{
- return ::CallWindowProc(CASTWNDPROC m_oldWndProc, (HWND) GetHWND(), (UINT) nMsg, (WPARAM) wParam, (LPARAM) lParam);
-}
-
-bool wxDialog::MSWProcessMessage(WXMSG* pMsg)
-{
- return (::IsDialogMessage((HWND) GetHWND(), (MSG*)pMsg) != 0);
-}
-
-bool wxDialog::MSWOnClose(void)
-{
- return Close();
-}
-
-wxDialog::wxDialog(void)
+wxDialog::wxDialog()
{
m_isShown = FALSE;
m_modalShowing = FALSE;
}
bool wxDialog::Create(wxWindow *parent, wxWindowID id,
- const wxString& title,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxString& name)
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxString& name)
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetName(name);
-
- if (!parent)
- wxTopLevelWindows.Append(this);
+#if wxUSE_TOOLTIPS
+ m_hwndToolTip = 0;
+#endif
-// windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL);
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetName(name);
- if (parent) parent->AddChild(this);
+ if (!parent)
+ wxTopLevelWindows.Append(this);
- if ( id == -1 )
- m_windowId = (int)NewControlId();
- else
- m_windowId = id;
+ // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL);
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
+ if (parent) parent->AddChild(this);
- if (x < 0) x = wxDIALOG_DEFAULT_X;
- if (y < 0) y = wxDIALOG_DEFAULT_Y;
+ if ( id == -1 )
+ m_windowId = (int)NewControlId();
+ else
+ m_windowId = id;
- m_windowStyle = style;
+ int x = pos.x;
+ int y = pos.y;
+ int width = size.x;
+ int height = size.y;
- m_isShown = FALSE;
- m_modalShowing = FALSE;
+ if (x < 0) x = wxDIALOG_DEFAULT_X;
+ if (y < 0) y = wxDIALOG_DEFAULT_Y;
- if (width < 0)
- width = 500;
- if (height < 0)
- height = 500;
+ m_windowStyle = style;
- WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle);
- if (m_windowStyle & wxSTAY_ON_TOP)
- extendedStyle |= WS_EX_TOPMOST;
+ m_isShown = FALSE;
+ m_modalShowing = FALSE;
- // Allows creation of dialogs with & without captions under MSWindows
- if(style & wxCAPTION){
- MSWCreate(m_windowId, (wxWindow *)parent, NULL, this, NULL, x, y, width, height, 0, "wxCaptionDialog",
- extendedStyle);
- }
- else{
- MSWCreate(m_windowId, (wxWindow *)parent, NULL, this, NULL, x, y, width, height, 0, "wxNoCaptionDialog",
- extendedStyle);
- }
+ if (width < 0)
+ width = 500;
+ if (height < 0)
+ height = 500;
- SubclassWin(GetHWND());
+ // All dialogs should really have this style
+ m_windowStyle |= wxTAB_TRAVERSAL;
- SetWindowText((HWND) GetHWND(), (const char *)title);
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle);
+ if (m_windowStyle & wxSTAY_ON_TOP)
+ extendedStyle |= WS_EX_TOPMOST;
- return TRUE;
+ // Allows creation of dialogs with & without captions under MSWindows,
+ // resizeable or not (but a resizeable dialog always has caption -
+ // otherwise it would look too strange)
+ const wxChar *dlg;
+ if ( style & wxRESIZE_BORDER )
+ dlg = _T("wxResizeableDialog");
+ else if ( style & wxCAPTION )
+ dlg = _T("wxCaptionDialog");
+ else
+ dlg = _T("wxNoCaptionDialog");
+ MSWCreate(m_windowId, parent, NULL, this, NULL,
+ x, y, width, height,
+ 0, // style is not used if we have dlg template
+ dlg,
+ extendedStyle);
+
+ HWND hwnd = (HWND)GetHWND();
+
+ if ( !hwnd )
+ {
+ wxLogError(_("Failed to create dialog."));
+
+ return FALSE;
+ }
+
+ SubclassWin(GetHWND());
+
+ SetWindowText(hwnd, title);
+ SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+
+ return TRUE;
}
void wxDialog::SetModal(bool flag)
else
if ( m_windowStyle & wxDIALOG_MODAL )
m_windowStyle -= wxDIALOG_MODAL ;
-
+
wxModelessWindows.DeleteObject(this);
if (!flag)
wxModelessWindows.Append(this);
wxTopLevelWindows.DeleteObject(this);
+ Show(FALSE);
+
if (m_modalShowing)
{
- Show(FALSE);
// For some reason, wxWindows can activate another task altogether
// when a frame is destroyed after a modal dialog has been invoked.
// Try to bring the parent to the top.
}
m_modalShowing = FALSE;
- if ( GetHWND() )
- ShowWindow((HWND) GetHWND(), SW_HIDE);
if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
wxModelessWindows.DeleteObject(this);
- UnsubclassWin();
-
// If this is the last top-level window, exit.
if (wxTheApp && (wxTopLevelWindows.Number() == 0))
{
{
if (event.m_keyCode == WXK_ESCAPE)
{
- // Behaviour changed in 2.0: we'll send a Cancel message
- // to the dialog instead of Close.
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
+ // Behaviour changed in 2.0: we'll send a Cancel message
+ // to the dialog instead of Close.
+ wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
+ cancelEvent.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(cancelEvent);
- return;
+ return;
}
}
// We didn't process this event.
// wxWindow::OnPaint(event);
}
-void wxDialog::Fit(void)
+void wxDialog::Fit()
{
wxWindow::Fit();
}
// Windows dialog boxes can't be iconized
}
-bool wxDialog::IsIconized(void) const
+bool wxDialog::IsIconized() const
{
return FALSE;
}
-void wxDialog::SetClientSize(int width, int height)
+void wxDialog::DoSetClientSize(int width, int height)
{
HWND hWnd = (HWND) GetHWND();
RECT rect;
- GetClientRect(hWnd, &rect);
+ ::GetClientRect(hWnd, &rect);
RECT rect2;
GetWindowRect(hWnd, &rect2);
*y = rect.top;
}
-bool wxDialog::IsShown(void) const
+bool wxDialog::IsShown() const
{
return m_isShown;
}
#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */
if (!modal) {
if (show) {
- if (!wxModelessWindows.Member(this))
- wxModelessWindows.Append(this);
+ if (!wxModelessWindows.Find(this))
+ wxModelessWindows.Append(this);
} else
wxModelessWindows.DeleteObject(this);
}
if (show) {
- if (!wxTopLevelWindows.Member(this))
+ if (!wxTopLevelWindows.Find(this))
wxTopLevelWindows.Append(this);
} else
wxTopLevelWindows.DeleteObject(this);
{
if (show)
{
- m_hwndOldFocus = (WXHWND)::GetFocus();
+ // find the top level window which had focus before - we will restore
+ // focus to it later
+ m_hwndOldFocus = 0;
+ for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) )
+ {
+ m_hwndOldFocus = (WXHWND)hwnd;
+ }
if (m_modalShowing)
{
BringWindowToTop((HWND) GetHWND());
return TRUE;
}
-
+
m_modalShowing = TRUE;
wxNode *node = wxModalDialogs.First();
while (node)
EnableWindow((HWND) GetHWND(), TRUE);
BringWindowToTop((HWND) GetHWND());
- if (!wxModalDialogs.Member(this))
+ if ( !wxModalDialogs.Find(this) )
wxModalDialogs.Append(this);
MSG msg;
// Must test whether this dialog still exists: we may not process
// a message before the deletion.
- while (wxModalDialogs.Member(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
+ while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
{
- if (m_acceleratorTable.Ok() &&
- ::TranslateAccelerator((HWND) GetHWND(), (HACCEL) m_acceleratorTable.GetHACCEL(), &msg))
+ if ( m_acceleratorTable.Ok() &&
+ ::TranslateAccelerator((HWND)GetHWND(),
+ (HACCEL)m_acceleratorTable.GetHACCEL(),
+ &msg) )
{
// Have processed the message
}
- else if (!IsDialogMessage((HWND) GetHWND(), &msg))
+ else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
node=disabledWindows.First();
while(node) {
wxWindow* win = (wxWindow*) node->Data();
- if (wxModalDialogs.Member(win) || wxModelessWindows.Member(win))
+ if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win))
{
HWND hWnd = (HWND) win->GetHWND();
if (::IsWindow(hWnd))
// enable it, else we enable all modeless windows
if (last)
{
+ // VZ: I don't understand what this is supposed to do, so I'll leave
+ // it out for now and look for horrible consequences
wxDialog *box = (wxDialog *)last->Data();
HWND hwnd = (HWND) box->GetHWND();
- if (box->m_winEnabled)
+#if 0
+ if (box->IsUserEnabled())
+#endif // 0
EnableWindow(hwnd, TRUE);
BringWindowToTop(hwnd);
}
wxWindow *win = (wxWindow *)node->Data();
HWND hwnd = (HWND) win->GetHWND();
// Only enable again if not user-disabled.
+#if 0
if (win->IsUserEnabled())
+#endif // 0
EnableWindow(hwnd, TRUE);
node = node->Next();
}
void wxDialog::SetTitle(const wxString& title)
{
- SetWindowText((HWND) GetHWND(), (const char *)title);
+ SetWindowText((HWND) GetHWND(), title.c_str());
}
-wxString wxDialog::GetTitle(void) const
+wxString wxDialog::GetTitle() const
{
GetWindowText((HWND) GetHWND(), wxBuffer, 1000);
return wxString(wxBuffer);
}
// Replacement for Show(TRUE) for modal dialogs - returns return code
-int wxDialog::ShowModal(void)
+int wxDialog::ShowModal()
{
m_windowStyle |= wxDIALOG_MODAL;
Show(TRUE);
else
{
SetReturnCode(wxID_CANCEL);
- this->Show(FALSE);
+ this->Show(FALSE);
}
}
-bool wxDialog::OnClose(void)
+void wxDialog::OnCloseWindow(wxCloseEvent& event)
{
- // Behaviour changed in 2.0: we'll send a Cancel message by default,
+ // We'll send a Cancel message by default,
// which may close the dialog.
- // Check for looping if the Cancel event handler calls Close()
+ // Check for looping if the Cancel event handler calls Close().
+
+ // Note that if a cancel button and handler aren't present in the dialog,
+ // nothing will happen when you close the dialog via the window manager, or
+ // via Close().
+ // We wouldn't want to destroy the dialog by default, since the dialog may have been
+ // created on the stack.
+ // However, this does mean that calling dialog->Close() won't delete the dialog
+ // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
+ // sure to destroy the dialog.
+ // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
static wxList closing;
if ( closing.Member(this) )
- return FALSE;
+ return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
+ GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
+}
- return FALSE;
+// Destroy the window (delayed, if a managed window)
+bool wxDialog::Destroy()
+{
+ if (!wxPendingDelete.Member(this))
+ wxPendingDelete.Append(this);
+ return TRUE;
}
void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event))
{
// if we're using constraints - do use them
#if wxUSE_CONSTRAINTS
- if ( GetAutoLayout() ) {
+ if ( GetAutoLayout() )
+ {
Layout();
}
#endif
}
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
-{
- // Compatibility
- if ( GetEventHandler()->OnClose() || !event.CanVeto())
- {
- this->Destroy();
- }
- else
- event.Veto(TRUE);
-}
-
-// Destroy the window (delayed, if a managed window)
-bool wxDialog::Destroy(void)
-{
- if (!wxPendingDelete.Member(this))
- wxPendingDelete.Append(this);
- return TRUE;
-}
-
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
{
#if wxUSE_CTL3D
#endif
}
+// ---------------------------------------------------------------------------
+// dialog window proc
+// ---------------------------------------------------------------------------
+
long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
- return wxWindow::MSWWindowProc(message, wParam, lParam);
-}
+ long rc = 0;
+ bool processed = FALSE;
+
+ switch ( message )
+ {
+ case WM_CLOSE:
+ // if we can't close, tell the system that we processed the
+ // message - otherwise it would close us
+ processed = !Close();
+ break;
+ }
+ if ( !processed )
+ rc = wxWindow::MSWWindowProc(message, wParam, lParam);
+
+ return rc;
+}