void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
+#ifdef __WXX11__
+
+ wxWindowX11::ScrollWindow( dx, dy, rect );
+
+#else
+
// before scrolling it, ensure that we don't have any unpainted areas
Update();
r = ScrollNoRefresh(0, dy, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
+
+#endif
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)