#endif
wxUniChar::value_type GetValue() const { return UniChar().GetValue(); }
- bool IsAscii() const { return UniChar().GetValue(); }
+ bool IsAscii() const { return UniChar().IsAscii(); }
// Assignment operators:
#if wxUSE_UNICODE_UTF8
wxDEFINE_COMPARISONS(wchar_t, const wxUniCharRef&, wxCMP_REVERSE)
#ifdef wxWINT_T_IS_SEPARATE_TYPE
-wxDEFINE_COMPARISONS(wint_t, const wxUniChar&, wxCMP_REVERSE)
+//wxDEFINE_COMPARISONS(wint_t, const wxUniChar&, wxCMP_REVERSE)
wxDEFINE_COMPARISONS(wint_t, const wxUniCharRef&, wxCMP_REVERSE)
#endif