+void wxGridCellChoiceEditor::Create(wxWindow* parent,
+ wxWindowID id,
+ wxEvtHandler* evtHandler)
+{
+ size_t count = m_choices.GetCount();
+ wxString *choices = new wxString[count];
+ for ( size_t n = 0; n < count; n++ )
+ {
+ choices[n] = m_choices[n];
+ }
+
+ m_control = new wxComboBox(parent, id, wxEmptyString,
+ wxDefaultPosition, wxDefaultSize,
+ count, choices,
+ m_allowOthers ? 0 : wxCB_READONLY);
+
+ delete [] choices;
+
+ wxGridCellEditor::Create(parent, id, evtHandler);
+}
+
+void wxGridCellChoiceEditor::PaintBackground(const wxRect& rectCell,
+ wxGridCellAttr * attr)
+{
+ // as we fill the entire client area, don't do anything here to minimize
+ // flicker
+
+ // TODO: It doesn't actually fill the client area since the height of a
+ // combo always defaults to the standard... Until someone has time to
+ // figure out the right rectangle to paint, just do it the normal way...
+ wxGridCellEditor::PaintBackground(rectCell, attr);
+}
+
+void wxGridCellChoiceEditor::BeginEdit(int row, int col, wxGrid* grid)
+{
+ wxASSERT_MSG(m_control,
+ wxT("The wxGridCellEditor must be Created first!"));
+
+ m_startValue = grid->GetTable()->GetValue(row, col);
+
+ Combo()->SetValue(m_startValue);
+ size_t count = m_choices.GetCount();
+ for (size_t i=0; i<count; i++)
+ {
+ if (m_startValue == m_choices[i])
+ {
+ Combo()->SetSelection(i);
+ break;
+ }
+ }
+ Combo()->SetInsertionPointEnd();
+ Combo()->SetFocus();
+}
+
+bool wxGridCellChoiceEditor::EndEdit(int row, int col,
+ wxGrid* grid)
+{
+ wxString value = Combo()->GetValue();
+ bool changed = value != m_startValue;
+
+ if ( changed )
+ grid->GetTable()->SetValue(row, col, value);
+
+ m_startValue = wxEmptyString;
+ Combo()->SetValue(m_startValue);
+
+ return changed;
+}
+
+void wxGridCellChoiceEditor::Reset()
+{
+ Combo()->SetValue(m_startValue);
+ Combo()->SetInsertionPointEnd();
+}
+
+void wxGridCellChoiceEditor::SetParameters(const wxString& params)
+{
+ if ( !params )
+ {
+ // what can we do?
+ return;
+ }
+
+ m_choices.Empty();
+
+ wxStringTokenizer tk(params, _T(','));
+ while ( tk.HasMoreTokens() )
+ {
+ m_choices.Add(tk.GetNextToken());
+ }
+}
+
+#endif // wxUSE_COMBOBOX
+
+// ----------------------------------------------------------------------------
+// wxGridCellEditorEvtHandler
+// ----------------------------------------------------------------------------
+
+void wxGridCellEditorEvtHandler::OnKeyDown(wxKeyEvent& event)
+{
+ switch ( event.KeyCode() )
+ {
+ case WXK_ESCAPE:
+ m_editor->Reset();
+ m_grid->DisableCellEditControl();
+ break;
+
+ case WXK_TAB:
+ m_grid->GetEventHandler()->ProcessEvent( event );
+ break;
+
+ case WXK_RETURN:
+ case WXK_NUMPAD_ENTER:
+ if (!m_grid->GetEventHandler()->ProcessEvent(event))
+ m_editor->HandleReturn(event);
+ break;
+
+
+ default:
+ event.Skip();
+ }
+}
+
+void wxGridCellEditorEvtHandler::OnChar(wxKeyEvent& event)
+{
+ switch ( event.KeyCode() )
+ {
+ case WXK_ESCAPE:
+ case WXK_TAB:
+ case WXK_RETURN:
+ case WXK_NUMPAD_ENTER:
+ break;
+
+ default:
+ event.Skip();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// wxGridCellWorker is an (almost) empty common base class for
+// wxGridCellRenderer and wxGridCellEditor managing ref counting
+// ----------------------------------------------------------------------------
+
+void wxGridCellWorker::SetParameters(const wxString& WXUNUSED(params))
+{
+ // nothing to do
+}
+
+wxGridCellWorker::~wxGridCellWorker()
+{
+}
+
+// ============================================================================
+// renderer classes
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxGridCellRenderer
+// ----------------------------------------------------------------------------
+
+void wxGridCellRenderer::Draw(wxGrid& grid,
+ wxGridCellAttr& attr,
+ wxDC& dc,
+ const wxRect& rect,
+ int WXUNUSED(row), int WXUNUSED(col),
+ bool isSelected)