#include "wx/hashmap.h"
+#if wxUSE_STL && defined(HAVE_STL_HASH_MAP)
+
+#if defined(HAVE_EXT_HASH_MAP)
+ #include <ext/hash_set>
+#elif defined(HAVE_HASH_MAP)
+ #include <hash_set>
+#endif
+
+#define _WX_DECLARE_HASH_SET( KEY_T, HASH_T, KEY_EQ_T, CLASSNAME, CLASSEXP )\
+ typedef WX_HASH_MAP_NAMESPACE::hash_set< KEY_T, HASH_T, KEY_EQ_T > CLASSNAME;
+
+#else // !wxUSE_STL || !defined(HAVE_STL_HASH_MAP)
+
// this is a complex way of defining an easily inlineable identity function...
#define _WX_DECLARE_HASH_SET_KEY_EX( KEY_T, CLASSNAME, CLASSEXP ) \
CLASSEXP CLASSNAME \
CLASSEXP CLASSNAME:public CLASSNAME##_wxImplementation_HashTable \
{ \
public: \
- CLASSNAME( size_type hint = 100, hasher hf = hasher(), \
- key_equal eq = key_equal() ) \
+ _WX_DECLARE_PAIR( iterator, bool, Insert_Result, CLASSEXP ) \
+ \
+ wxEXPLICIT CLASSNAME( size_type hint = 100, hasher hf = hasher(), \
+ key_equal eq = key_equal() ) \
: CLASSNAME##_wxImplementation_HashTable( hint, hf, eq, \
CLASSNAME##_wxImplementation_KeyEx() ) {} \
\
- void insert( const key_type& key ) \
+ Insert_Result insert( const key_type& key ) \
{ \
- GetOrCreateNode( key ); \
+ bool created; \
+ Node *node = GetOrCreateNode( key, created ); \
+ return Insert_Result( iterator( node, this ), created ); \
} \
\
const_iterator find( const const_key_type& key ) const \
{ return GetNode( key ) ? 1 : 0; } \
}
+#endif // !wxUSE_STL || !defined(HAVE_STL_HASH_MAP)
+
// these macros are to be used in the user code
#define WX_DECLARE_HASH_SET( KEY_T, HASH_T, KEY_EQ_T, CLASSNAME) \
_WX_DECLARE_HASH_SET( KEY_T, HASH_T, KEY_EQ_T, CLASSNAME, class )