// Purpose: Top level window, abstraction of wxFrame and wxDialog
// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
-#ifdef __GNUG__
- #pragma interface "univtoplevel.h"
-#endif
-
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
+#include "wx/icon.h"
// ----------------------------------------------------------------------------
// constants
wxTOPLEVEL_ACTIVE = 0x00000001,
wxTOPLEVEL_MAXIMIZED = 0x00000002,
wxTOPLEVEL_TITLEBAR = 0x00000004,
- wxTOPLEVEL_ICON = 0x00000009,
+ wxTOPLEVEL_ICON = 0x00000008,
wxTOPLEVEL_RESIZEABLE = 0x00000010,
wxTOPLEVEL_BORDER = 0x00000020,
wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
- wxTOPLEVEL_BUTTON_HELP = 0x10000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000
};
// frame hit test return values:
wxHT_TOPLEVEL_BORDER_S = 0x00000020,
wxHT_TOPLEVEL_BORDER_E = 0x00000040,
wxHT_TOPLEVEL_BORDER_W = 0x00000080,
- wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
+ wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
};
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+ wxINTERACTIVE_MOVE = 0x00000001,
+ wxINTERACTIVE_RESIZE = 0x00000002,
+ wxINTERACTIVE_RESIZE_S = 0x00000010,
+ wxINTERACTIVE_RESIZE_N = 0x00000020,
+ wxINTERACTIVE_RESIZE_W = 0x00000040,
+ wxINTERACTIVE_RESIZE_E = 0x00000080,
+ wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
- virtual void DoGetClientSize(int *width, int *height) const;
- virtual void DoSetClientSize(int width, int height);
- virtual void SetIcon(const wxIcon& icon);
+ virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
+ virtual void SetIcons(const wxIconBundle& icons);
// implementation from now on
// --------------------------
-
+
// tests for frame's part at given point
long HitTest(const wxPoint& pt) const;
-protected:
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
+
+ // move/resize the frame interactively, i.e. let the user do it
+ virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+ virtual int GetMinWidth() const;
+ virtual int GetMinHeight() const;
+
+ virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }
+
+protected:
+ virtual void DoGetClientSize(int *width, int *height) const;
+ virtual void DoSetClientSize(int width, int height);
+
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
- virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
-
// return wxTOPLEVEL_xxx combination based on current state of the frame
long GetDecorationsStyle() const;
// common part of all ctors
void Init();
-
+
void RefreshTitleBar();
- void OnNcPaint(wxPaintEvent& event);
+ void OnNcPaint(wxNcPaintEvent& event);
+ void OnSystemMenu(wxCommandEvent& event);
- // TRUE if wxTLW should render decorations (aka titlebar) itself
+ // true if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
+ // true if wxTLW can be iconized
+ static int ms_canIconize;
// true for currently active frame
bool m_isActive:1;
// version of icon for titlebar (16x16)
wxTopLevelWindow *m_winCapture;
long m_winHitTest;
long m_winPressed;
+ bool m_borderCursorOn;
+ wxCursor m_origCursor;
};
#endif // __WX_UNIV_TOPLEVEL_H__