]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/toplevel.h
Don't create multiple parent-less top level frames in layout sample.
[wxWidgets.git] / include / wx / univ / toplevel.h
index 4c99fc95e2d82312106e56778e699e0ca8c1b5ff..bdfe00b2742eda3590e55116a4582b1cde8a55f6 100644 (file)
@@ -1,9 +1,9 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        wx/toplevel.h
+// Name:        wx/univ/toplevel.h
 // Purpose:     Top level window, abstraction of wxFrame and wxDialog
 // Author:      Vaclav Slavik
 // Id:          $Id$
-// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 #ifndef __WX_UNIV_TOPLEVEL_H__
 #define __WX_UNIV_TOPLEVEL_H__
 
-#ifdef __GNUG__
-    #pragma interface "univtoplevel.h"
-#endif
-
 #include "wx/univ/inpcons.h"
 #include "wx/univ/inphand.h"
+#include "wx/icon.h"
 
 // ----------------------------------------------------------------------------
 // constants
@@ -28,14 +25,14 @@ enum
     wxTOPLEVEL_ACTIVE          = 0x00000001,
     wxTOPLEVEL_MAXIMIZED       = 0x00000002,
     wxTOPLEVEL_TITLEBAR        = 0x00000004,
-    wxTOPLEVEL_ICON            = 0x00000009,
+    wxTOPLEVEL_ICON            = 0x00000008,
     wxTOPLEVEL_RESIZEABLE      = 0x00000010,
     wxTOPLEVEL_BORDER          = 0x00000020,
     wxTOPLEVEL_BUTTON_CLOSE    = 0x01000000,
     wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
     wxTOPLEVEL_BUTTON_ICONIZE =  0x04000000,
     wxTOPLEVEL_BUTTON_RESTORE  = 0x08000000,
-    wxTOPLEVEL_BUTTON_HELP     = 0x10000000,    
+    wxTOPLEVEL_BUTTON_HELP     = 0x10000000
 };
 
 // frame hit test return values:
@@ -50,11 +47,11 @@ enum
     wxHT_TOPLEVEL_BORDER_S        = 0x00000020,
     wxHT_TOPLEVEL_BORDER_E        = 0x00000040,
     wxHT_TOPLEVEL_BORDER_W        = 0x00000080,
-    wxHT_TOPLEVEL_ANY_BORDER      = 0x000000F0,
     wxHT_TOPLEVEL_BORDER_NE       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
     wxHT_TOPLEVEL_BORDER_SE       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
     wxHT_TOPLEVEL_BORDER_NW       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
     wxHT_TOPLEVEL_BORDER_SW       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
+    wxHT_TOPLEVEL_ANY_BORDER      = 0x000000F0,
 
     wxHT_TOPLEVEL_BUTTON_CLOSE    = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
     wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
@@ -64,22 +61,34 @@ enum
     wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000
 };
 
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+    wxINTERACTIVE_MOVE           = 0x00000001,
+    wxINTERACTIVE_RESIZE         = 0x00000002,
+    wxINTERACTIVE_RESIZE_S       = 0x00000010,
+    wxINTERACTIVE_RESIZE_N       = 0x00000020,
+    wxINTERACTIVE_RESIZE_W       = 0x00000040,
+    wxINTERACTIVE_RESIZE_E       = 0x00000080,
+    wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
 // ----------------------------------------------------------------------------
 // the actions supported by this control
 // ----------------------------------------------------------------------------
 
-#define wxACTION_TOPLEVEL_ACTIVATE       _T("activate")   // (de)activate the frame
-#define wxACTION_TOPLEVEL_BUTTON_PRESS   _T("pressbtn")   // press titlebar btn
-#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
-#define wxACTION_TOPLEVEL_BUTTON_CLICK   _T("clickbtn")   // press titlebar btn
-#define wxACTION_TOPLEVEL_MOVE           _T("move")       // move the frame
-#define wxACTION_TOPLEVEL_RESIZE         _T("resize")     // resize the frame
+#define wxACTION_TOPLEVEL_ACTIVATE       wxT("activate")   // (de)activate the frame
+#define wxACTION_TOPLEVEL_BUTTON_PRESS   wxT("pressbtn")   // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_CLICK   wxT("clickbtn")   // press titlebar btn
+#define wxACTION_TOPLEVEL_MOVE           wxT("move")       // move the frame
+#define wxACTION_TOPLEVEL_RESIZE         wxT("resize")     // resize the frame
 
 //-----------------------------------------------------------------------------
 // wxTopLevelWindow
 //-----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
                                      public wxInputConsumer
 {
 public:
@@ -106,41 +115,72 @@ public:
                 long style = wxDEFAULT_FRAME_STYLE,
                 const wxString& name = wxFrameNameStr);
 
+    // wxUniv-specific methods: do [not] use native decorations for this (or
+    // all) window(s)
+    //
+    // notice that this has no effect if the system doesn't support any native
+    // decorations anyhow and that by default native decorations are used
+    //
+    // if UseNativeDecorations() is used, it must be called before Create()
+    static void UseNativeDecorationsByDefault(bool native = true);
+    void UseNativeDecorations(bool native = true);
+    bool IsUsingNativeDecorations() const;
+
+
     // implement base class pure virtuals
     virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
     virtual wxPoint GetClientAreaOrigin() const;
-    virtual void DoGetClientSize(int *width, int *height) const;
-    virtual void DoSetClientSize(int width, int height);
-    virtual void SetIcon(const wxIcon& icon);
+    virtual void SetIcons(const wxIconBundle& icons);
 
     // implementation from now on
     // --------------------------
-    
+
     // tests for frame's part at given point
     long HitTest(const wxPoint& pt) const;
 
-protected:
     virtual bool PerformAction(const wxControlAction& action,
                                long numArg = -1,
                                const wxString& strArg = wxEmptyString);
+
+    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+    {
+        return GetStdInputHandler(handlerDef);
+    }
+
+    // move/resize the frame interactively, i.e. let the user do it
+    virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+    virtual wxSize GetMinSize() const;
+
+    virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
+
+protected:
+    virtual void DoGetClientSize(int *width, int *height) const;
+    virtual void DoSetClientSize(int width, int height);
+
     // handle titlebar button click event
     virtual void ClickTitleBarButton(long button);
 
-    virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
-
     // return wxTOPLEVEL_xxx combination based on current state of the frame
     long GetDecorationsStyle() const;
 
     // common part of all ctors
     void Init();
-    
+
     void RefreshTitleBar();
-    void OnNcPaint(wxPaintEvent& event);
+    void OnNcPaint(wxNcPaintEvent& event);
+    void OnSystemMenu(wxCommandEvent& event);
 
-    // TRUE if wxTLW should render decorations (aka titlebar) itself
+    // true if wxTLW should render decorations (aka titlebar) itself
     static int ms_drawDecorations;
+    // true if wxTLW can be iconized
+    static int ms_canIconize;
+
+    // true if we're using native decorations
+    bool m_usingNativeDecorations;
     // true for currently active frame
-    bool m_isActive:1;
+    bool m_isActive;
     // version of icon for titlebar (16x16)
     wxIcon m_titlebarIcon;
     // saved window style in fullscreen mdoe
@@ -153,25 +193,4 @@ protected:
     WX_DECLARE_INPUT_CONSUMER()
 };
 
-// ----------------------------------------------------------------------------
-// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
-{
-public:
-    wxStdFrameInputHandler(wxInputHandler *inphand);
-
-    virtual bool HandleMouse(wxInputConsumer *consumer,
-                             const wxMouseEvent& event);
-    virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
-    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-
-private:
-    // the window (button) which has capture or NULL and the last hittest result
-    wxTopLevelWindow *m_winCapture;
-    long              m_winHitTest;
-    long              m_winPressed;
-};
-
 #endif // __WX_UNIV_TOPLEVEL_H__