wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color);
-static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
-{
- wxImage image = bmp.ConvertToImage();
-
- int mr, mg, mb;
- mr = image.GetMaskRed();
- mg = image.GetMaskGreen();
- mb = image.GetMaskBlue();
-
- unsigned char* data = image.GetData();
- int width = image.GetWidth();
- int height = image.GetHeight();
- bool has_mask = image.HasMask();
-
- for (int y = height-1; y >= 0; --y)
- {
- for (int x = width-1; x >= 0; --x)
- {
- data = image.GetData() + (y*(width*3))+(x*3);
- unsigned char* r = data;
- unsigned char* g = data+1;
- unsigned char* b = data+2;
-
- if (has_mask && *r == mr && *g == mg && *b == mb)
- continue;
-
- *r = wxColour::AlphaBlend(*r, 255, 0.4);
- *g = wxColour::AlphaBlend(*g, 255, 0.4);
- *b = wxColour::AlphaBlend(*b, 255, 0.4);
- }
- }
-
- return wxBitmap(image);
-}
-
static wxColor GetBaseColor()
{
else
bmp = item.GetBitmap();
- if (!bmp.IsOk())
- return;
-
- dc.DrawBitmap(bmp, bmp_x, bmp_y, true);
+ if ( bmp.IsOk() )
+ dc.DrawBitmap(bmp, bmp_x, bmp_y, true);
// set the item's text color based on if it is disabled
dc.SetTextForeground(*wxBLACK);
dc.DrawRectangle(button_rect);
dc.DrawRectangle(dropdown_rect);
}
+ else if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED)
+ {
+ // Notice that this branch must come after the hover one to ensure the
+ // correct appearance when the mouse hovers over a checked item.
+ dc.SetPen(wxPen(m_highlight_colour));
+ dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
+ dc.DrawRectangle(button_rect);
+ dc.DrawRectangle(dropdown_rect);
+ }
wxBitmap bmp;
wxBitmap dropbmp;
// no disabled bitmap specified, we need to make one
if (item.bitmap.IsOk())
{
- //wxImage img = item.bitmap.ConvertToImage();
- //wxImage grey_version = img.ConvertToGreyscale();
- //item.disabled_bitmap = wxBitmap(grey_version);
- item.disabled_bitmap = MakeDisabledBitmap(item.bitmap);
+ item.disabled_bitmap = item.bitmap.ConvertToDisabled();
}
}
m_items.Add(item);
if (idx >= 0 && idx < count)
{
- for (i = idx; i < count; ++i)
+ for (i = idx + 1; i < count; ++i)
{
if (m_items[i].kind != wxITEM_RADIO)
break;
m_items[i].state &= ~wxAUI_BUTTON_STATE_CHECKED;
}
- for (i = idx; i > 0; i--)
+ for (i = idx - 1; i >= 0; i--)
{
if (m_items[i].kind != wxITEM_RADIO)
break;
}
else if (item.kind == wxITEM_CHECK)
{
- // draw a toggle button
- m_art->DrawButton(dc, this, item, item_rect);
+ // draw either a regular or dropdown toggle button
+ if (!item.dropdown)
+ m_art->DrawButton(dc, this, item, item_rect);
+ else
+ m_art->DrawDropDownButton(dc, this, item, item_rect);
}
else if (item.kind == wxITEM_RADIO)
{