public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
- wxSound(int size, const wxByte* data);
+ wxSound(size_t size, const void* data);
virtual ~wxSound();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
- bool Create(int size, const wxByte* data);
+ bool Create(size_t size, const void* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };