wxRegion( WXHRGN hRegion );
wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
wxRegion();
+#if wxUSE_IMAGE
wxRegion(const wxBitmap& bmp)
{
Union(bmp);
{
Union(bmp, transColour, tolerance);
}
+#endif
virtual ~wxRegion();