wxGBSizerItem( int width,
int height,
const wxGBPosition& pos,
- const wxGBSpan& span,
- int flag,
- int border,
- wxObject* userData);
+ const wxGBSpan& span=wxDefaultSpan,
+ int flag=0,
+ int border=0,
+ wxObject* userData=NULL);
// window
wxGBSizerItem( wxWindow *window,
const wxGBPosition& pos,
- const wxGBSpan& span,
- int flag,
- int border,
- wxObject* userData );
+ const wxGBSpan& span=wxDefaultSpan,
+ int flag=0,
+ int border=0,
+ wxObject* userData=NULL );
// subsizer
wxGBSizerItem( wxSizer *sizer,
const wxGBPosition& pos,
- const wxGBSpan& span,
- int flag,
- int border,
- wxObject* userData );
+ const wxGBSpan& span=wxDefaultSpan,
+ int flag=0,
+ int border=0,
+ wxObject* userData=NULL );
// default ctor
wxGBSizerItem();
// is successful and after the next Layout the item will be resized.
bool SetSpan( const wxGBSpan& span );
- // Returns true if this item and the other item instersect
+ // Returns true if this item and the other item intersect
bool Intersects(const wxGBSizerItem& other);
// Returns true if the given pos/span would intersect with this item.