// Types and constants
// ------------------------------------------------------------------------
+// Define the type of native sockets.
+#if defined(__WINDOWS__)
+ // Although socket descriptors are still 32 bit values, even under Win64,
+ // the socket type is 64 bit there.
+ typedef wxUIntPtr wxSOCKET_T;
+#else
+ typedef int wxSOCKET_T;
+#endif
+
+
// Types of different socket notifications or events.
//
// NB: the values here should be consecutive and start with 0 as they are
// socket options/flags bit masks
enum
{
- wxSOCKET_NONE = 0,
- wxSOCKET_NOWAIT = 1,
- wxSOCKET_WAITALL = 2,
- wxSOCKET_BLOCK = 4,
- wxSOCKET_REUSEADDR = 8,
- wxSOCKET_BROADCAST = 16,
- wxSOCKET_NOBIND = 32
+ wxSOCKET_NONE = 0x0000,
+ wxSOCKET_NOWAIT_READ = 0x0001,
+ wxSOCKET_NOWAIT_WRITE = 0x0002,
+ wxSOCKET_NOWAIT = wxSOCKET_NOWAIT_READ | wxSOCKET_NOWAIT_WRITE,
+ wxSOCKET_WAITALL_READ = 0x0004,
+ wxSOCKET_WAITALL_WRITE = 0x0008,
+ wxSOCKET_WAITALL = wxSOCKET_WAITALL_READ | wxSOCKET_WAITALL_WRITE,
+ wxSOCKET_BLOCK = 0x0010,
+ wxSOCKET_REUSEADDR = 0x0020,
+ wxSOCKET_BROADCAST = 0x0040,
+ wxSOCKET_NOBIND = 0x0080
};
typedef int wxSocketFlags;
bool IsData() { return WaitForRead(0, 0); }
bool IsDisconnected() const { return !IsConnected(); }
wxUint32 LastCount() const { return m_lcount; }
+ wxUint32 LastReadCount() const { return m_lcount_read; }
+ wxUint32 LastWriteCount() const { return m_lcount_write; }
wxSocketError LastError() const;
void SaveState();
void RestoreState();
bool GetOption(int level, int optname, void *optval, int *optlen);
bool SetOption(int level, int optname, const void *optval, int optlen);
wxUint32 GetLastIOSize() const { return m_lcount; }
+ wxUint32 GetLastIOReadSize() const { return m_lcount_read; }
+ wxUint32 GetLastIOWriteSize() const { return m_lcount_write; }
// event handling
void *GetClientData() const { return m_clientData; }
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
+ // Get the underlying socket descriptor.
+ wxSOCKET_T GetSocket() const;
+
// initialize/shutdown the sockets (done automatically so there is no need
// to call these functions usually)
//
bool m_writing; // busy writing?
bool m_closed; // was the other end closed?
wxUint32 m_lcount; // last IO transaction size
+ wxUint32 m_lcount_read; // last IO transaction size of Read() direction.
+ wxUint32 m_lcount_write; // last IO transaction size of Write() direction.
unsigned long m_timeout; // IO timeout value in seconds
// (TODO: remove, wxSocketImpl has it too)
wxList m_states; // stack of states (TODO: remove!)