#endif
#include "wx/settings.h"
+#include "wx/vector.h"
#include "wx/msw/dcclient.h"
#include "wx/msw/private.h"
wxPoint pos = GetPosition();
wxSize size = GetSize();
size.y = GetBestSize().y;
- wxArrayString strings = GetStrings();
+ const wxArrayString strings = GetStrings();
+ const unsigned numItems = strings.size();
+ unsigned i;
+
+ // Save the client data pointers before clearing the control, if any.
+ const wxClientDataType clientDataType = GetClientDataType();
+ wxVector<wxClientData*> objectClientData;
+ wxVector<void*> voidClientData;
+ switch ( clientDataType )
+ {
+ case wxClientData_None:
+ break;
+
+ case wxClientData_Object:
+ objectClientData.reserve(numItems);
+ for ( i = 0; i < numItems; ++i )
+ objectClientData.push_back(GetClientObject(i));
+ break;
+
+ case wxClientData_Void:
+ voidClientData.reserve(numItems);
+ for ( i = 0; i < numItems; ++i )
+ voidClientData.push_back(GetClientData(i));
+ break;
+ }
wxComboBox::DoClear();
return;
// initialize the controls contents
- for ( unsigned int i = 0; i < strings.size(); i++ )
+ for ( i = 0; i < numItems; i++ )
{
wxComboBox::Append(strings[i]);
+
+ if ( !objectClientData.empty() )
+ SetClientObject(i, objectClientData[i]);
+ else if ( !voidClientData.empty() )
+ SetClientData(i, objectClientData[i]);
}
// and make sure it has the same attributes as before
return n;
}
+int wxBitmapComboBox::Insert(const wxString& item, const wxBitmap& bitmap,
+ unsigned int pos, void *clientData)
+{
+ OnAddBitmap(bitmap);
+ const int n = wxComboBox::Insert(item, pos, clientData);
+ if ( n != wxNOT_FOUND )
+ DoSetItemBitmap(n, bitmap);
+ return n;
+}
+
int wxBitmapComboBox::Insert(const wxString& item, const wxBitmap& bitmap,
unsigned int pos, wxClientData *clientData)
{