#include "wx/thread.h"
-#ifdef __WXMAC__
-#ifdef __DARWIN__
- #include <CoreServices/CoreServices.h>
-#else
- #include <DriverServices.h>
- #include <Multiprocessing.h>
-#endif
-
+#include <CoreServices/CoreServices.h>
#include "wx/mac/uma.h"
-#endif
// the possible states of the thread:
// ("=>" shows all possible transitions from this state)
// wxMutex implementation
// ----------------------------------------------------------------------------
-#if TARGET_API_MAC_OSX
-#define wxUSE_MAC_SEMAPHORE_MUTEX 0
-#define wxUSE_MAC_CRITICAL_REGION_MUTEX 1
-#define wxUSE_MAC_PTHREADS_MUTEX 0
-#else
#define wxUSE_MAC_SEMAPHORE_MUTEX 0
#define wxUSE_MAC_CRITICAL_REGION_MUTEX 1
#define wxUSE_MAC_PTHREADS_MUTEX 0
-#endif
#if wxUSE_MAC_PTHREADS_MUTEX
void wxThread::Yield()
{
-#if TARGET_API_MAC_OSX
CFRunLoopRunInMode( kCFRunLoopDefaultMode , 0 , true ) ;
-#endif
MPYield();
}