// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
// monitored using MsgWaitForMultipleObjects())
-#if defined(__WXOSX__) || defined(__WXGTK20__) || defined(__WXDFB__) || \
- (!wxUSE_GUI && defined(__UNIX__))
+#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__))
#define wxUSE_EVENTLOOP_SOURCE 1
#else
#define wxUSE_EVENTLOOP_SOURCE 0
#endif // platforms using "manual" loop
-// include the header defining wxConsoleEventLoop for Unix systems
-#if defined(__UNIX__)
- #include "wx/unix/evtloop.h"
-#endif
-
// we're moving away from old m_impl wxEventLoop model as otherwise the user
// code doesn't have access to platform-specific wxEventLoop methods and this
// can sometimes be very useful (e.g. under MSW this is necessary for
// integration with MFC) but currently this is not done for all ports yet (e.g.
// wxX11) so fall back to the old wxGUIEventLoop definition below for them
-#if defined(__WXPALMOS__)
- #include "wx/palmos/evtloop.h"
-#elif defined(__WXMSW__)
+#if defined(__WXMSW__)
// this header defines both console and GUI loops for MSW
#include "wx/msw/evtloop.h"
#elif defined(__WXOSX__)
wxGUIEventLoop() { m_impl = NULL; }
virtual ~wxGUIEventLoop();
+#if wxUSE_EVENTLOOP_SOURCE
+ // We need to define a base class pure virtual method but we can't provide
+ // a generic implementation for it so simply fail.
+ virtual wxEventLoopSource *
+ AddSourceForFD(int WXUNUSED(fd),
+ wxEventLoopSourceHandler * WXUNUSED(handler),
+ int WXUNUSED(flags))
+ {
+ wxFAIL_MSG( "support for event loop sources not implemented" );
+ return NULL;
+ }
+#endif // wxUSE_EVENTLOOP_SOURCE
+
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
#endif // wxUSE_GUI
+// include the header defining wxConsoleEventLoop for Unix systems
+#if defined(__UNIX__) && !defined(__WXMSW__)
+#include "wx/unix/evtloop.h"
+#endif
+
#if wxUSE_GUI
// we use a class rather than a typedef because wxEventLoop is
// forward-declared in many places