#pragma implementation "thread.h"
#endif
-#include "wx/thread.h"
+// With simple makefiles, we must ignore the file body if not using
+// threads.
+#include "wx/setup.h"
-#if !wxUSE_THREADS
- #error This file needs wxUSE_THREADS
-#endif
+#if wxUSE_THREADS
+#include "wx/thread.h"
#include "wx/module.h"
#include "wx/utils.h"
#include "wx/log.h"
#include <errno.h>
#include <time.h>
-#ifdef HAVE_SCHED_H
+#if HAVE_SCHED_H
#include <sched.h>
#endif
// constants
// ----------------------------------------------------------------------------
-enum thread_state
+// the possible states of the thread and transitions from them
+enum wxThreadState
{
STATE_NEW, // didn't start execution yet (=> RUNNING)
- STATE_RUNNING,
- STATE_PAUSED,
- STATE_CANCELED,
- STATE_EXITED
+ STATE_RUNNING, // running (=> PAUSED or EXITED)
+ STATE_PAUSED, // suspended (=> RUNNING or EXITED)
+ STATE_EXITED // thread doesn't exist any more
};
+// ----------------------------------------------------------------------------
+// types
+// ----------------------------------------------------------------------------
+
WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
// -----------------------------------------------------------------------------
// start the thread
wxThreadError Run();
// ask the thread to terminate
- void Cancel();
+ void Wait();
// wake up threads waiting for our termination
void SignalExit();
// go to sleep until Resume() is called
int GetPriority() const { return m_prio; }
void SetPriority(int prio) { m_prio = prio; }
// state
- thread_state GetState() const { return m_state; }
- void SetState(thread_state state) { m_state = state; }
+ wxThreadState GetState() const { return m_state; }
+ void SetState(wxThreadState state) { m_state = state; }
// id
- pthread_t GetId() const { return thread_id; }
+ pthread_t GetId() const { return m_threadId; }
+ pthread_t *GetIdPtr() { return &m_threadId; }
// "cancelled" flag
+ void SetCancelFlag() { m_cancelled = TRUE; }
bool WasCancelled() const { return m_cancelled; }
-//private: -- should be!
- pthread_t thread_id;
-
private:
- thread_state m_state; // see thread_state enum
- int m_prio; // in wxWindows units: from 0 to 100
+ pthread_t m_threadId; // id of the thread
+ wxThreadState m_state; // see wxThreadState enum
+ int m_prio; // in wxWindows units: from 0 to 100
// set when the thread should terminate
bool m_cancelled;
// this (mutex, cond) pair is used to synchronize the main thread and this
// thread in several situations:
// 1. The thread function blocks until condition is signaled by Run() when
- // it's initially created - this allows create thread in "suspended"
+ // it's initially created - this allows thread creation in "suspended"
// state
// 2. The Delete() function blocks until the condition is signaled when the
// thread exits.
wxThread *thread = (wxThread *)ptr;
wxThreadInternal *pthread = thread->p_internal;
- if ( pthread_setspecific(gs_keySelf, thread) != 0 )
+ int rc = pthread_setspecific(gs_keySelf, thread);
+ if ( rc != 0 )
{
- wxLogError(_("Can not start thread: error writing TLS."));
+ wxLogSysError(rc, _("Cannot start thread: error writing TLS"));
return (void *)-1;
}
// starts executing and the mutex is still locked
}
-void wxThreadInternal::Cancel()
+void wxThreadInternal::Wait()
{
+ wxCHECK_RET( WasCancelled(), "thread should have been cancelled first" );
+
// if the thread we're waiting for is waiting for the GUI mutex, we will
// deadlock so make sure we release it temporarily
if ( wxThread::IsMain() )
wxMutexGuiLeave();
- // nobody ever writes this variable so it's safe to not use any
- // synchronization here
- m_cancelled = TRUE;
-
// entering Wait() releases the mutex thus allowing SignalExit() to acquire
// it and to signal us its termination
m_cond.Wait(m_mutex);
void wxThreadInternal::Pause()
{
+ // the state is set from the thread which pauses us first, this function
+ // is called later so the state should have been already set
wxCHECK_RET( m_state == STATE_PAUSED,
"thread must first be paused with wxThread::Pause()." );
+ // don't pause the thread which is being terminated - this would lead to
+ // deadlock if the thread is paused after Delete() had called Resume() but
+ // before it had time to call Wait()
+ if ( WasCancelled() )
+ return;
+
// wait until the condition is signaled from Resume()
m_condSuspend.Wait(m_mutexSuspend);
}
wxThreadError wxThread::Create()
{
- if (p_internal->GetState() != STATE_NEW)
+ // Maybe we could think about recreate the thread once it has exited.
+ if (p_internal->GetState() != STATE_NEW &&
+ p_internal->GetState() != STATE_EXITED)
return wxTHREAD_RUNNING;
// set up the thread attribute: right now, we only set thread priority
pthread_attr_t attr;
pthread_attr_init(&attr);
+#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
int prio;
if ( pthread_attr_getschedpolicy(&attr, &prio) != 0 )
{
- wxLogError(_("Can not retrieve thread scheduling policy."));
+ wxLogError(_("Cannot retrieve thread scheduling policy."));
}
-#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
int min_prio = sched_get_priority_min(prio),
max_prio = sched_get_priority_max(prio);
if ( min_prio == -1 || max_prio == -1 )
{
- wxLogError(_("Can not get priority range for scheduling policy %d."),
+ wxLogError(_("Cannot get priority range for scheduling policy %d."),
prio);
}
else
}
#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
+#ifdef HAVE_PTHREAD_ATTR_SETSCOPE
+ // this will make the threads created by this process really concurrent
+ pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
+#endif // HAVE_PTHREAD_ATTR_SETSCOPE
+
// create the new OS thread object
- int rc = pthread_create(&p_internal->thread_id, &attr,
+ int rc = pthread_create(p_internal->GetIdPtr(), &attr,
wxThreadInternal::PthreadStart, (void *)this);
pthread_attr_destroy(&attr);
unsigned long wxThread::GetID() const
{
- return (unsigned long)p_internal->thread_id;
+ return (unsigned long)p_internal->GetId();
}
// -----------------------------------------------------------------------------
wxThread::ExitCode wxThread::Delete()
{
m_critsect.Enter();
- thread_state state = p_internal->GetState();
+ wxThreadState state = p_internal->GetState();
m_critsect.Leave();
+ // ask the thread to stop
+ p_internal->SetCancelFlag();
+
switch ( state )
{
case STATE_NEW:
// fall through
default:
- // set the flag telling to the thread to stop and wait
- p_internal->Cancel();
+ // wait until the thread stops
+ p_internal->Wait();
}
return NULL;
p_internal->SetState(STATE_EXITED);
// delete both C++ thread object and terminate the OS thread object
- delete this;
+ // GL: This is very ugly and buggy ...
+// delete this;
pthread_exit(status);
}
// also test whether we were paused
bool wxThread::TestDestroy()
{
- wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
+ wxCriticalSectionLocker lock(m_critsect);
if ( p_internal->GetState() == STATE_PAUSED )
{
bool wxThreadModule::OnInit()
{
- if ( pthread_key_create(&gs_keySelf, NULL /* dtor function */) != 0 )
+ int rc = pthread_key_create(&gs_keySelf, NULL /* dtor function */);
+ if ( rc != 0 )
{
- wxLogError(_("Thread module initialization failed: "
- "failed to create pthread key."));
+ wxLogSysError(rc, _("Thread module initialization failed: "
+ "failed to create thread key"));
return FALSE;
}
gs_mutexGui->Unlock();
}
+#endif
+ // wxUSE_THREADS