- wxPy_BEGIN_ALLOW_THREADS;
- _result = (wxGLCanvas *)new_wxGLCanvasWithContext(_arg0,_arg1,_arg2,*_arg3,*_arg4,_arg5,_arg6,_arg7,*_arg8);
+ PyThreadState* __tstate = wxPyBeginAllowThreads();
+ _result = (wxGLCanvas *)new_wxGLCanvasWithContext(_arg0,_arg1,_arg2,*_arg3,*_arg4,_arg5,_arg6,_arg7,*_arg8);