};
/**
- Standard cursors. See wxCursor.
+ Standard cursors.
+
+ Notice that under wxMSW some of these cursors are defined in @c wx.rc file
+ and not by the system itself so you should include this file from your own
+ resource file (possibly creating a trivial resource file just containing a
+ single include line if you don't need it otherwise) to be able to use them.
+
+ See wxCursor.
*/
enum wxStockCursor
{
A wxRealPoint is a useful data structure for graphics operations.
- It contains floating point @e x and @e y members. See wxPoint for an
- integer version.
+ It contains floating point @e x and @e y members.
+ See wxPoint for an integer version.
+
+ Note that the coordinates stored inside a wxRealPoint object may be negative
+ and that wxRealPoint functions do not perform any check against negative values.
@library{wxcore}
@category{data}
class wxRealPoint
{
public:
+ /**
+ Initializes to zero the x and y members.
+ */
wxRealPoint();
/**
A class for manipulating rectangles.
+ Note that the x, y coordinates and the width and height stored inside a wxRect
+ object may be negative and that wxRect functions do not perform any check against
+ negative values.
+
@library{wxcore}
@category{data}
public:
/**
Default constructor.
+ Initializes to zero the internal @a x, @a y, @a width and @a height members.
*/
wxRect();
/**
*/
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
/**
- Creates a wxRect object from position and @a size values.
+ Creates a wxRect object from position @a pos and @a size values.
*/
wxRect(const wxPoint& pos, const wxSize& size);
/**
A wxPoint is a useful data structure for graphics operations.
- It contains integer @e x and @e y members. See wxRealPoint for a floating
- point version.
+ It contains integer @e x and @e y members.
+ See wxRealPoint for a floating point version.
+
+ Note that the width and height stored inside a wxPoint object may be negative
+ and that wxPoint functions do not perform any check against negative values
+ (this is used to e.g. store the special -1 value in ::wxDefaultPosition instance).
@library{wxcore}
@category{data}
class wxPoint
{
public:
- //@{
/**
Constructs a point.
+ Initializes the internal x and y coordinates to zero.
*/
wxPoint();
+
+ /**
+ Initializes the point object with the given @a x and @a y coordinates.
+ */
wxPoint(int x, int y);
- //@}
/**
- Assignment operator.
+ @name Miscellaneous operators
*/
+ //@{
wxPoint& operator=(const wxPoint& pt);
bool operator ==(const wxPoint& p1, const wxPoint& p2);
wxPoint& operator +=(const wxSize& sz);
wxPoint& operator -=(const wxSize& sz);
-
+ //@}
+
/**
x member.
*/
/**
@class wxSize
- A wxSize is a useful data structure for graphics operations. It simply
- contains integer @e width and @e height members.
+ A wxSize is a useful data structure for graphics operations.
+ It simply contains integer @e width and @e height members.
+
+ Note that the width and height stored inside a wxSize object may be negative
+ and that wxSize functions do not perform any check against negative values
+ (this is used to e.g. store the special -1 value in ::wxDefaultSize instance).
+ See also IsFullySpecified() and SetDefaults() for utility functions regarding
+ the special -1 value.
wxSize is used throughout wxWidgets as well as wxPoint which, although
almost equivalent to wxSize, has a different meaning: wxPoint represents a
class wxSize
{
public:
- //@{
/**
- Creates a size object.
+ Initializes this size object with zero width and height.
*/
wxSize();
+
+ /**
+ Initializes this size object with the given @a width and @a height.
+ */
wxSize(int width, int height);
- //@}
//@{
/**
*/
void SetWidth(int width);
+
/**
- Assignment operator.
+ @name Miscellaneous operators
*/
+ //@{
wxSize& operator=(const wxSize& sz);
bool operator ==(const wxSize& s1, const wxSize& s2);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
+ //@}
};
/**