#include "wx/dcscreen.h"
#include "wx/frame.h"
#include "wx/dialog.h"
- #include "wx/stockitem.h"
#endif
+#include "wx/stockitem.h"
+
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
// take the stock label
wxString palmLabel = label;
if( palmLabel.empty() && wxIsStockID(id) )
- palmLabel = wxGetStockLabel(id);
+ palmLabel = wxGetStockLabel(id, false);
+
+ if(!wxControl::Create(parent, id, palmPos, palmSize, style, validator, name))
+ return false;
- wxControl::PalmCreateControl(buttonCtl, parent, id, palmLabel, palmPos, palmSize);
- return true;
+ return wxControl::PalmCreateControl(buttonCtl, palmLabel, palmPos, palmSize);
}
wxButton::~wxButton()
bool wxButton::SendClickEvent()
{
- return false;
+ wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
+ event.SetEventObject(this);
+ return ProcessCommand(event);
}
void wxButton::Command(wxCommandEvent &event)
{
+ ProcessCommand(event);
}
#endif // wxUSE_BUTTON