IMPLEMENT_DYNAMIC_CLASS(wxToolBarSimple, wxToolBarBase)
-#if !wxUSE_TOOLBAR_NATIVE || defined(__WXUNIVERSAL__)
+#if !wxUSE_TOOLBAR_NATIVE
#include "wx/toolbar.h"
IMPLEMENT_DYNAMIC_CLASS(wxToolBar, wxToolBarSimple)
if ( tool->IsButton() )
{
// Calculate reasonable max size in case Layout() not called
- if ((tool->m_x + tool->GetBitmap1().GetWidth() + m_xMargin) > m_maxWidth)
+ if ((tool->m_x + tool->GetNormalBitmap().GetWidth() + m_xMargin) > m_maxWidth)
m_maxWidth = (wxCoord)((tool->m_x + tool->GetWidth() + m_xMargin));
- if ((tool->m_y + tool->GetBitmap1().GetHeight() + m_yMargin) > m_maxHeight)
+ if ((tool->m_y + tool->GetNormalBitmap().GetHeight() + m_yMargin) > m_maxHeight)
m_maxHeight = (wxCoord)((tool->m_y + tool->GetHeight() + m_yMargin));
}
return FALSE;
// Set it to grey (or other 3D face colour)
- wxSystemSettings settings;
- SetBackgroundColour(settings.GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
if ( GetWindowStyleFlag() & wxTB_VERTICAL )
{
PrepareDC(dc);
wxPen dark_grey_pen(wxColour( 85,85,85 ), 1, wxSOLID);
- wxPen white_pen("WHITE", 1, wxSOLID);
- wxPen black_pen("BLACK", 1, wxSOLID);
+ wxPen white_pen(wxT("WHITE"), 1, wxSOLID);
+ wxPen black_pen(wxT("BLACK"), 1, wxSOLID);
wxBitmap bitmap = tool->GetBitmap();
#if wxUSE_PALETTE
#ifndef __WXGTK__
- memDC.SetPalette(wxNullPalette);
+ if (bitmap.GetPalette())
+ memDC.SetPalette(wxNullPalette);
#endif
#endif // wxUSE_PALETTE
}
if (!drawBorder)
{
- memDC.SelectObject(tool->GetBitmap1());
+ memDC.SelectObject(tool->GetNormalBitmap());
dc.Blit(tool->m_x, tool->m_y, tool->GetWidth(), tool->GetHeight(),
&memDC, 0, 0, wxSRC_INVERT);
memDC.SelectObject(wxNullBitmap);
}
else
{
- bitmap = tool->GetBitmap1();
+ bitmap = tool->GetNormalBitmap();
if (m_windowStyle & wxTB_3DBUTTONS)
{
wxCoord y = tool->m_y;
wxCoord w = bitmap.GetWidth();
wxCoord h = bitmap.GetHeight();
- wxPen thick_black_pen("BLACK", 3, wxSOLID);
+ wxPen thick_black_pen(wxT("BLACK"), 3, wxSOLID);
memDC.SelectObject(bitmap);
dc.SetClippingRegion(tool->m_x, tool->m_y, w, h);