wxPoint pt( event.GetPosition() );
int x,y;
CalcUnscrolledPosition( pt.x, pt.y, &x, &y );
- wxLogMessage( "Mouse down event at: %d %d, scrolled: %d %d", pt.x, pt.y, x, y );
+ wxLogMessage( wxT("Mouse down event at: %d %d, scrolled: %d %d"), pt.x, pt.y, x, y );
if ( !event.LeftIsDown() )
- wxLogMessage( "Error: LeftIsDown() should be TRUE if for LeftDown()" );
+ wxLogMessage( wxT("Error: LeftIsDown() should be TRUE if for LeftDown()") );
}
}
void MyCanvas::OnQueryPosition( wxCommandEvent &WXUNUSED(event) )
{
wxPoint pt( m_button->GetPosition() );
- wxLogMessage( "Position of ""Query position"" is %d %d", pt.x, pt.y );
+ wxLogMessage( wxT("Position of \"Query position\" is %d %d"), pt.x, pt.y );
pt = ClientToScreen( pt );
- wxLogMessage( "Position of ""Query position"" on screen is %d %d", pt.x, pt.y );
+ wxLogMessage( wxT("Position of \"Query position\" on screen is %d %d"), pt.x, pt.y );
}
void MyCanvas::OnAddButton( wxCommandEvent &WXUNUSED(event) )
{
- wxLogMessage( "Inserting button at position 10,70..." );
+ wxLogMessage( wxT("Inserting button at position 10,70...") );
wxButton *button = new wxButton( this, ID_NEWBUTTON, "new button", wxPoint(10,70), wxSize(80,25) );
wxPoint pt( button->GetPosition() );
- wxLogMessage( "-> Position after inserting %d %d", pt.x, pt.y );
+ wxLogMessage( wxT("-> Position after inserting %d %d"), pt.x, pt.y );
}
void MyCanvas::OnDeleteButton( wxCommandEvent &event )
{
- wxLogMessage( "Deleting button inserted with ""Add button""..." );
+ wxLogMessage( wxT("Deleting button inserted with \"Add button\"...") );
wxWindow *win = FindWindow( ID_NEWBUTTON );
if (win)
win->Destroy();
else
- wxLogMessage( "-> No window with id = ID_NEWBUTTON found." );
+ wxLogMessage( wxT("-> No window with id = ID_NEWBUTTON found.") );
}
void MyCanvas::OnMoveButton( wxCommandEvent &event )
{
- wxLogMessage( "Moving button 10 pixels downward.." );
+ wxLogMessage( wxT("Moving button 10 pixels downward..") );
wxWindow *win = FindWindow( event.GetId() );
wxPoint pt( win->GetPosition() );
- wxLogMessage( "-> Position before move is %d %d", pt.x, pt.y );
+ wxLogMessage( wxT("-> Position before move is %d %d"), pt.x, pt.y );
win->Move( -1, pt.y + 10 );
pt = win->GetPosition();
- wxLogMessage( "-> Position after move is %d %d", pt.x, pt.y );
+ wxLogMessage( wxT("-> Position after move is %d %d"), pt.x, pt.y );
}
void MyCanvas::OnScrollWin( wxCommandEvent &WXUNUSED(event) )
{
- wxLogMessage( "Scrolling 2 units up.\nThe white square and the controls should move equally!" );
+ wxLogMessage( wxT("Scrolling 2 units up.\nThe white square and the controls should move equally!") );
int x,y;
GetViewStart( &x, &y );
Scroll( -1, y+2 );