- glFlush();
-}
-
-
-static void InitMaterials()
-{
- static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
- static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
- static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
- static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
- static const GLfloat front_mat_shininess[1] = {60.0f};
- static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
- static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
- /*
- static const GLfloat back_mat_shininess[1] = {60.0f};
- static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
- static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
- */
- static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- static const GLfloat lmodel_twoside[1] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glEnable(GL_LIGHTING);