// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
# include <GL/glu.h>
#endif
+#include "../../sample.xpm"
+
#define VIEW_ASPECT 1.3
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
-
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Penguin Sample"),
wxDefaultPosition, wxDefaultSize);
: wxFrame(frame, wxID_ANY, title, pos, size, style)
{
m_canvas = NULL;
+ SetIcon(wxIcon(sample_xpm));
}
/* Intercept menu commands */
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name)
- : wxGLCanvas(parent, id, pos, size, style, name)
+ : wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name)
{
block = false;
}