// wxWin macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
{ { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
-#endif // !USE_SHARED_LIBRARY
// ----------------------------------------------------------------------------
// global variables
wxEvent::CopyObject(obj_d);
- obj->m_clientData = m_clientData;
- obj->m_clientObject = m_clientObject;
- obj->m_extraLong = m_extraLong;
- obj->m_commandInt = m_commandInt;
+ obj->m_clientData = m_clientData;
+ obj->m_clientObject = m_clientObject;
+ obj->m_extraLong = m_extraLong;
+ obj->m_commandInt = m_commandInt;
+ obj->m_commandString = m_commandString;
+}
+
+/*
+ * Notify events
+ */
+
+void wxNotifyEvent::CopyObject(wxObject& obj_d) const
+{
+ wxNotifyEvent *obj = (wxNotifyEvent *)&obj_d;
+
+ wxEvent::CopyObject(obj_d);
+
+ if (!m_bAllow) obj->Veto();
}
/*
wxKeyEvent *obj = (wxKeyEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
+ obj->m_x = m_x;
+ obj->m_y = m_y;
+ obj->m_keyCode = m_keyCode;
+
obj->m_shiftDown = m_shiftDown;
obj->m_controlDown = m_controlDown;
obj->m_metaDown = m_metaDown;
}
wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
- : wxEvent(wxEVT_CREATE)
+ : wxEvent()
{
+ SetEventType(wxEVT_CREATE);
SetEventObject(win);
}
wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
- : wxEvent(wxEVT_DESTROY)
+ : wxEvent()
{
+ SetEventType(wxEVT_DESTROY);
SetEventObject(win);
}
bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
{
-#if defined(__VISAGECPP__)
- wxCriticalSectionLocker locker(m_eventsLocker);
-#else
- wxCriticalSectionLocker locker(*m_eventsLocker);
-#endif
-
// check that we are really in a child thread
wxASSERT_MSG( !wxThread::IsMain(),
wxT("use ProcessEvent() in main thread") );
void wxEvtHandler::AddPendingEvent(wxEvent& event)
{
+ // 1) Add event to list of pending events of this event handler
+
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
+#endif
+
if ( !m_pendingEvents )
m_pendingEvents = new wxList;
m_pendingEvents->Append(event2);
- wxENTER_CRIT_SECT(wxPendingEventsLocker);
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
+
+ // 2) Add this event handler to list of event handlers that
+ // have pending events.
+
+ wxENTER_CRIT_SECT(*wxPendingEventsLocker);
if ( !wxPendingEvents )
wxPendingEvents = new wxList;
wxPendingEvents->Append(this);
- wxLEAVE_CRIT_SECT(wxPendingEventsLocker);
-
+ wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
+
+ // 3) Inform the system that new pending events are somwehere,
+ // and that these should be processed in idle time.
wxWakeUpIdle();
}
void wxEvtHandler::ProcessPendingEvents()
{
#if defined(__VISAGECPP__)
- wxCRIT_SECT_LOCKER(locker, &m_eventsLocker);
+ wxENTER_CRIT_SECT( m_eventsLocker);
#else
- wxCRIT_SECT_LOCKER(locker, m_eventsLocker);
+ wxENTER_CRIT_SECT( *m_eventsLocker);
#endif
wxNode *node = m_pendingEvents->First();
- wxEvent *event;
-
while ( node )
{
- event = (wxEvent *)node->Data();
+ wxEvent *event = (wxEvent *)node->Data();
+ delete node;
+
+ // In ProcessEvent, new events might get added and
+ // we can safely leave the crtical section here.
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
ProcessEvent(*event);
delete event;
- delete node;
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
+#endif
+
node = m_pendingEvents->First();
}
+
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
}
/*
// An event handler can be enabled or disabled
if ( GetEvtHandlerEnabled() )
{
-#if wxUSE_THREADS
+
+#if 0
+/*
+ What is this? When using GUI threads, a non main
+ threads can send an event and process it itself.
+ This breaks GTK's GUI threads, so please explain.
+*/
+
// Check whether we are in a child thread.
if ( !wxThread::IsMain() )
return ProcessThreadEvent(event);
-#endif // wxUSE_THREADS
+#endif
// Handle per-instance dynamic event tables first
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
{
if (!m_dynamicEvents)
return FALSE;
-
+
wxNode *node = m_dynamicEvents->First();
while (node)
{