static void wxConvertFromMSWListItem(const wxListCtrl *ctrl, wxListItem& info, LV_ITEM& tvItem, HWND getFullInfo = 0);
// ----------------------------------------------------------------------------
-// macros
+// events
// ----------------------------------------------------------------------------
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_BEGIN_DRAG)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_BEGIN_RDRAG)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_END_LABEL_EDIT)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_DELETE_ITEM)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_GET_INFO)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_SET_INFO)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_SELECTED)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_DESELECTED)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_KEY_DOWN)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_INSERT_ITEM)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_COL_CLICK)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_MIDDLE_CLICK)
+DEFINE_EVENT_TYPE(wxEVT_COMMAND_LIST_ITEM_ACTIVATED)
+
IMPLEMENT_DYNAMIC_CLASS(wxListCtrl, wxControl)
IMPLEMENT_DYNAMIC_CLASS(wxListItem, wxObject)
wxLIST_NEXT_ALL,
wxLIST_STATE_SELECTED);
- // <Enter> or <Space> activate the selected item if any
- if ( lItem != -1 && (wVKey == VK_RETURN || wVKey == VK_SPACE) )
+ // <Enter> or <Space> activate the selected item if any (but
+ // not with Shift and/or Ctrl as then they have a predefined
+ // meaning for the list view)
+ if ( lItem != -1 &&
+ (wVKey == VK_RETURN || wVKey == VK_SPACE) &&
+ !(wxIsShiftDown() || wxIsCtrlDown()) )
{
- // TODO this behaviour probably should be optional
eventType = wxEVT_COMMAND_LIST_ITEM_ACTIVATED;
event.m_itemIndex = lItem;
}
if (i != 0) // Don't draw the first one
{
dc.DrawLine(0, cy, clientSize.x, cy);
-
- // Draw last line
- if (i == (GetItemCount() - 1))
- {
- cy = itemRect.GetBottom();
- dc.DrawLine(0, cy, clientSize.x, cy);
- }
+ }
+ // Draw last line
+ if (i == (GetItemCount() - 1))
+ {
+ cy = itemRect.GetBottom();
+ dc.DrawLine(0, cy, clientSize.x, cy);
}
}
}