class WXDLLIMPEXP_BASE wxLog;
class WXDLLIMPEXP_BASE wxMessageOutput;
+// wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
+// to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
+// disappear a.s.a.p.
+#ifdef __WXMAC__
+ #define wxUSE_EVTLOOP_IN_APP 0
+#else
+ #define wxUSE_EVTLOOP_IN_APP 1
+ class WXDLLEXPORT wxEventLoop;
+#endif
+
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
// -----------------------------------------------------------------
// execute the main GUI loop, the function returns when the loop ends
- virtual int MainLoop() = 0;
+ virtual int MainLoop();
// exit the main loop thus terminating the application
virtual void Exit();
// exit the main GUI loop during the next iteration (i.e. it does not
// stop the program immediately!)
- virtual void ExitMainLoop() = 0;
+ virtual void ExitMainLoop();
- // returns TRUE if the program is initialized
+ // returns true if the program is initialized, i.e. OnInit() has been
+ // completed successfully
virtual bool Initialized() = 0;
// returns TRUE if there are unprocessed events in the event queue
- virtual bool Pending() = 0;
+ virtual bool Pending();
// process the first event in the event queue (blocks until an event
- // apperas if there are none currently)
- virtual void Dispatch() = 0;
+ // appears if there are none currently, use Pending() if this is not
+ // wanted), returns false if the event loop should stop and true
+ // otherwise
+ virtual bool Dispatch();
// process all currently pending events right now
//
// parties
//
// it should return TRUE if more idle events are needed, FALSE if not
- virtual bool ProcessIdle() ;
+ virtual bool ProcessIdle();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
virtual wxAppTraits *CreateTraits();
+#if wxUSE_EVTLOOP_IN_APP
+ // the main event loop of the application (may be NULL if the loop hasn't
+ // been started yet or has already terminated)
+ wxEventLoop *m_mainLoop;
+#endif // wxUSE_EVTLOOP_IN_APP
+
// the main top level window (may be NULL)
wxWindow *m_topWindow;
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
+#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
+ int main(int argc, char **argv) { return wxEntry(argc, argv); }
+
#if !wxUSE_GUI || !defined(__WXMSW__)
#define IMPLEMENT_WXWIN_MAIN \
- int main(int argc, char **argv) { return wxEntry(argc, argv); }
+ IMPLEMENT_WXWIN_MAIN_CONSOLE
#elif defined(__WXMSW__)
// we need HINSTANCE declaration to define WinMain()
#include "wx/msw/wrapwin.h"
+ #ifdef SW_SHOWNORMAL
+ #define wxSW_SHOWNORMAL SW_SHOWNORMAL
+ #else
+ #define wxSW_SHOWNORMAL 0
+ #endif
+
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry(HINSTANCE hInstance, \
HINSTANCE hPrevInstance = NULL, \
char *pCmdLine = NULL, \
- int nCmdShow = SW_NORMAL); \
+ int nCmdShow = wxSW_SHOWNORMAL); \
extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
HINSTANCE hPrevInstance, \
char *lpCmdLine, \
IMPLEMENT_APP_NO_THEMES(appname) \
IMPLEMENT_WX_THEME_SUPPORT
+// Same as IMPLEMENT_APP(), but for console applications.
+#define IMPLEMENT_APP_CONSOLE(appname) \
+ IMPLEMENT_APP_NO_MAIN(appname) \
+ IMPLEMENT_WXWIN_MAIN_CONSOLE
+
// this macro can be used multiple times and just allows you to use wxGetApp()
// function
#define DECLARE_APP(appname) extern appname& wxGetApp();